Seamless 3d texture pbr 8k tactile plate featuring raised patterns on matte black textured plastic free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate featuring raised patterns on matte black textured plastic

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-featuring-raised-patterns-on-matte-black-textured-plastic
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture tactile plate features an ultra-high 8K resolution surface designed on a matte black textured plastic base, combining advanced materials and intricate composition for superior realism. The substrate is a polymer-based textured plastic, chosen for its durability and lightweight properties, enhanced with finely tuned pigments to achieve a deep, uniform matte black finish. Embedded within this base are carefully engineered raised patterns, created through precision grain orientation and micro-embossing techniques that form subtle tactile variations. The surface finish is intentionally non-reflective and soft to the touch, providing a non-slip grip essential for public safety applications such as urban environments, transportation hubs, and station platforms. A durable protective coating resists abrasion and impact, ensuring long-lasting performance despite heavy foot traffic and exposure to weathering conditions.

From a PBR workflow perspective, this tactile plate’s materials are meticulously mapped across multiple channels to maximize realism and functionality. The BaseColor (Albedo) channel captures the matte black pigment with uniform saturation and subtle micro-variations from the fine grain texture, while the Normal map encodes the raised patterns and micro-embossed details that define the tactile elements. The Roughness channel balances soft-touch properties with a non-slip matte finish, carefully avoiding glossiness to maintain consistent grip. The Metallic channel remains near zero, reflecting the non-metallic nature of the polymer substrate. Ambient Occlusion enhances shadowing in crevices between raised patterns, adding depth and realism. Height or Displacement maps accurately represent the raised tactile elements, crucial for physical interaction simulation and parallax effects in rendering. This texture is fully optimized and ready for seamless integration in Blender, Unreal Engine, and Unity, supporting high-fidelity visualizations and interactive simulations.

For practical usage, it is recommended to adjust the UV scale to match real-world tactile plate dimensions, ensuring that the raised patterns maintain their functional proportions in the scene. Additionally, fine-tuning the roughness map can help simulate varying degrees of wear or surface contamination, enhancing realism for different environmental contexts. This tactile plate’s combination of materials and PBR mapping makes it an ideal choice for designers and developers aiming to meet ADA-compliant standards while delivering a modern aesthetic and functional urban safety solution.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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