Seamless 3d texture pbr 8k tactile plate with dimpled surface and weathered metal finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with dimpled surface and weathered metal finish

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-dimpled-surface-and-weathered-metal-finish
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture PBR tactile plate showcases a meticulously crafted weathered metal finish with a distinctive dimpled surface pattern, designed to emulate authentic industrial materials. The base substrate is a high-grade metal alloy, exhibiting natural corrosion spots and abrasion marks that reflect prolonged environmental exposure and wear. These visible imperfections, combined with a rough cast texture, create an organic surface that enhances realism in digital renders. The plate’s durable coating simulates protective layers found in real-world applications, preventing further oxidation and surface degradation while maintaining the tactile, rough feel essential for accessibility and safety purposes.

In terms of material composition, the texture integrates carefully calibrated metalness and roughness values within the PBR workflow to replicate the oxidized, partially polished metal finish. The BaseColor/Albedo channel captures subtle variations in pigment and oxide layers, highlighting rusted areas and metal discoloration. The Normal map defines the dimpled geometry and surface irregularities, providing depth without excessive displacement. Roughness maps convey the contrast between smoother, worn patches and coarser, untreated metal grains, while the Metallic channel emphasizes reflective properties of the metal base. Ambient Occlusion adds shadowing in crevices and dimples, enhancing visual depth, and the Height/Displacement maps offer nuanced elevation changes that improve realism when parallax or tessellation is applied.

Rendered at an ultra-high 8K resolution, this texture is optimized for seamless tiling and is fully compatible with Blender, Unreal Engine, and Unity, making it ideal for urban and public tactile applications such as platform edges, floor markers, and transportation hub surfaces. The high resolution ensures that fine details like abrasion marks and corrosion spots remain crisp even at close inspection or large scale. To maximize visual fidelity and performance, it is recommended to adjust the UV scale carefully to balance detail density and avoid repetition, as well as fine-tune roughness values to simulate varying wear levels realistically.

Overall, this weathered metal seamless PBR tactile plate offers a robust, industrial-grade material solution that combines aesthetic authenticity with practical durability. Its dimpled surface not only fulfills functional accessibility requirements but also delivers an effective safety aid designed to withstand harsh environmental conditions and heavy foot traffic, making it an excellent choice for 3D artists and developers seeking a reliable, high-quality tactile texture for their projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.