This seamless 3D texture PBR tactile plate is crafted from high-quality anodized aluminum, renowned for its exceptional corrosion resistance and lightweight durability. The base substrate features a finely etched linear pattern, producing a precise and consistent grain orientation that enhances both tactile feedback and visual appeal. The anodized aluminum surface is treated to create a distinctive grit finish, combining a subtly roughened texture with a protective oxide layer that boosts abrasion resistance and impact durability. This surface treatment maintains excellent weathering properties, ensuring stability and longevity even under heavy foot traffic and harsh environmental conditions common in urban public spaces.
The material composition and surface intricacies are expertly captured across multiple PBR channels to maximize realism and functional application in 3D software environments. The BaseColor/Albedo channel reflects the natural metallic hues of anodized aluminum, enriched by subtle variations from the grit finish and oxide layers. The Normal and Height/Displacement maps recreate the tactile linear patterns with high precision, emphasizing the depth and texture fidelity at an 8K resolution. Roughness and Metallic channels balance the reflective metal characteristics with the matte, granular finish, while Ambient Occlusion enhances shadowing within the linear grooves, providing a visually rich and physically accurate surface response. This texture is fully optimized and Unreal, Blender, and Unity ready, supporting seamless integration into industrial, architectural, and transportation design visualizations.
Designed for environments demanding both durability and functional form, this anodized aluminum tactile plate is ideal for heavy traffic applications such as walkway surfaces, floor markers, and station platforms. Its robust coating and grit finish significantly improve slip resistance and impact absorption, ensuring enhanced safety and accessibility in public transit hubs and urban infrastructure. The combination of modern industrial aesthetics with practical wear resistance meets rigorous standards for both visual and structural performance, making it a reliable solution for tactile guidance systems in complex public environments.
For optimal use in 3D projects, adjusting the UV scale to align with real-world installation sizes will maintain pattern fidelity and tactile realism. Additionally, fine-tuning the roughness map can help balance reflectivity, adapting the material’s response to different lighting scenarios or to emphasize the grit finish’s functional texture. This approach ensures that the tactile plate not only looks authentic but also performs accurately in rendered scenes, offering both visual impact and functional clarity.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
