Seamless 3d texture pbr 8k tactile plate linear ridges on powder coated dark gray metal plate free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate linear ridges on powder coated dark gray metal plate

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-linear-ridges-on-powder-coated-dark-gray-metal-plate
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture PBR in 8K resolution features a meticulously crafted tactile plate surface composed of a powder coated dark gray metal plate. The base substrate is a high-strength metal alloy known for its exceptional durability and resistance to heavy-duty industrial wear. The powder coating, applied as a fine polymer layer embedded with dark gray pigments, enhances corrosion resistance and surface hardness while delivering a smooth, matte finish. This coating not only protects the underlying metal from environmental factors but also contributes to the plate’s distinctive modern industrial aesthetic. The linear ridges are precisely embossed into the metal substrate, creating an organized pattern that adds both tactile feedback and slip resistance, making it ideal for safety-conscious applications in public and commercial spaces.

The texture’s PBR channels accurately represent the material’s physical and visual properties: the BaseColor/Albedo channel captures the muted dark gray tone of the powder coat with subtle variations due to surface wear and pigment distribution. The Normal map defines the fine linear ridges, providing realistic depth and relief for enhanced tactile sensation. Roughness values are carefully balanced to simulate the semi-matte powder coat finish, offering moderate specularity without glare, while the Metallic channel highlights the underlying metal’s reflective qualities beneath the coating. Ambient Occlusion enhances the subtle shadows within the ridges, adding depth and realism, and the Height/Displacement map conveys the precise elevation changes caused by the ridges, suitable for parallax or tessellation effects in real-time rendering engines.

This texture is fully optimized for seamless tiling and supports high-fidelity rendering in Blender, Unreal Engine, and Unity, making it an excellent choice for industrial design projects, architectural visualizations, and realistic game environments. For practical use, adjusting the UV scale to slightly enlarge the ridges can improve grip perception, while fine-tuning roughness in the shader can help tailor the balance between matte and reflective surfaces depending on lighting conditions. The combination of tactile linear ridges and durable powder coated metal ensures a reliable, anti-skid surface that maintains both function and aesthetic appeal in demanding environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.