Seamless 3d texture pbr 8k tactile plate raised bumps on textured finish rubberized surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate raised bumps on textured finish rubberized surface

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-raised-bumps-on-textured-finish-rubberized-surface
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture PBR 8K tactile plate features a rubberized surface with uniformly raised bumps, designed to combine both functionality and durability. The base substrate is a high-performance polymer composite, chosen for its excellent flexibility and resilience under repeated use. Embedded within this polymer matrix are fine mineral fillers that enhance wear resistance and dimensional stability. The surface finish is textured to provide enhanced grip and slip resistance, with the rubberized coating delivering a soft yet firm tactile feedback ideal for indoor environments requiring safety and comfort. Pigment additives ensure a consistent, muted color tone that maintains its appearance over time, resisting fading and discoloration even in high-traffic public spaces. This material composition supports long-term durability while maintaining ergonomic functionality.

In terms of PBR channels, the BaseColor/Albedo map captures the subtle variations in the rubberized surface’s color and shading, while the Normal and Height/Displacement maps detail the pronounced raised bumps and textured finish, enhancing realism and tactile perception. The Roughness channel is carefully tuned to reflect the non-slip qualities of the rubberized texture, providing a matte finish that scatters light to prevent glare and slippage. The Metallic channel is minimal, reflecting the polymer’s non-metallic nature, whereas the Ambient Occlusion map adds depth and shadowing in crevices between bumps, emphasizing the three-dimensional structure. This texture is provided in ultra-high 8K resolution, ensuring exceptional detail for close-up renders and realistic visual fidelity.

Fully optimized and ready for use in Blender, Unreal Engine, and Unity, this tactile plate texture supports advanced shading workflows with physically accurate surface responses. For practical application, it is recommended to adjust the UV scale carefully to maintain the natural size of the raised bumps, avoiding distortion when applied on large surfaces. Additionally, fine-tuning the roughness values can help balance the grip effect and visual appeal depending on lighting conditions and environmental factors. This seamless 3D texture is ideal for designers seeking a high-quality, non-slip rubberized surface with raised bumps that enhances safety, wear resistance, and ergonomic performance in indoor spaces and other demanding environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.