Seamless 3d texture pbr 8k tactile plate with raised discs and anti fatigue steel surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with raised discs and anti fatigue steel surface

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-raised-discs-and-anti-fatigue-steel-surface
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a photorealistic PBR 8K steel surface designed for heavy-duty industrial and public safety applications. The base material is a robust, cold-rolled steel plate characterized by a subtle metallic sheen and finely detailed micro-variations that naturally occur in industrial metal. The surface is finished with a uniform, brushed texture that enhances its tactile quality while maintaining wear and weather resistance. Embedded within the steel substrate are regularly spaced raised discs, crafted to provide effective anti-fatigue properties by distributing pressure evenly underfoot. These raised discs also offer slip-resistant qualities essential for high-traffic environments such as pedestrian walkways, floor markers, and safety plates in commercial and infrastructure settings. The combination of steel’s inherent durability with the carefully engineered surface geometry ensures a texture that withstands heavy wear while maintaining accessibility compliance through its tactile feedback.

From a materials and composition perspective, the texture’s steel surface is represented in the PBR workflow with a metallic channel emphasizing the natural metal reflectance and a base color/albedo channel showing the cool gray-blue tinted oxide layer typical of industrial steel. The normal map captures the precise height and contour of the raised discs and brushed grain, while the roughness channel balances smooth metallic reflections with the matte finish of the brushed plate, highlighting subtle surface imperfections and micro-abrasions. Ambient occlusion enhances the shading around the discs and plate edges to reinforce depth perception, and the height/displacement map allows for realistic parallax effects, making the raised discs appear tactile and three-dimensional. This texture is optimized in 8K resolution, ensuring exceptional detail and sharpness suitable for close-up renders in Unreal Engine, Blender, and Unity environments.

For practical use, it is recommended to carefully adjust the UV scale to maintain proportionality of the raised discs relative to your scene’s real-world dimensions, preserving tactile authenticity. Roughness tuning can also be applied to simulate varying degrees of surface polish or wear, adapting the texture for environments ranging from freshly installed plates to weathered, high-traffic conditions. Overall, this seamless 3D PBR texture provides a versatile, high-fidelity solution for creating realistic steel tactile plates with anti-fatigue and slip-resistant properties, making it ideal for industrial safety design, commercial infrastructure, and accessible pedestrian guidance systems.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.