Seamless 3d texture pbr 8k tactile plate raised bumps on reflective surface stainless steel plate free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate raised bumps on reflective surface stainless steel plate

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-raised-bumps-on-reflective-surface-stainless-steel-plate
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a photorealistic PBR material rendered at an impressive 8K resolution, showcasing a stainless steel plate with raised bumps distributed evenly across a reflective surface. The stainless steel base substrate is meticulously crafted to emulate the characteristic metallic properties, including a subtle grain orientation typical of industrial brushed finishes. This results in a robust, wear-resistant texture designed for heavy-duty applications. The reflective surface is achieved through the Metallic and Roughness channels, where a low roughness value combined with high metallic intensity creates a polished, mirror-like effect that enhances visibility under low light conditions. The raised bumps pattern, essential for tactile feedback and slip resistance, is represented in the Normal and Height maps, providing realistic depth and displacement that respond dynamically to lighting in real-time engines. Ambient Occlusion subtly accentuates shadowed crevices between the bumps, reinforcing the material's three-dimensionality and wear over time.

The composition simulates corrosion-resistant stainless steel with a finely tuned surface finish that balances industrial aesthetics and functionality. Its durable construction is reflected in the BaseColor channel, which captures the natural silver-gray hues and slight discoloration from oxidation layers, lending authenticity to the texture’s weathering effects. Adhesives or binders are implied through a continuous, seamless surface without visible seams or breaks, ensuring optimal tiling and performance in 3D environments. The texture’s porosity is minimal, consistent with solid metal plating, which contributes to its anti-skid properties and longevity in public spaces such as station platforms and sidewalks. This makes it ideal for safety-critical applications where tactile feedback and slip resistance are paramount, while the high-detail bump map enhances the user experience with realistic touch simulation in VR and AR scenarios.

Optimized for Unreal Engine, Blender, and Unity, this texture is fully Blender-ready with accurate UV mapping and customizable roughness parameters to adapt the reflectivity and skid resistance to specific project needs. For practical use, adjusting the roughness slider in your material editor can enhance or soften the reflective quality, tailoring the surface appearance from highly polished to matte brushed steel. Additionally, scaling the UV coordinates allows for precise control over the size of the raised bumps pattern, ensuring it fits your model’s dimensions perfectly without visible repetition artifacts. This texture provides a reliable, high-fidelity tactile paving solution that combines durability, safety, and industrial design sophistication for any architectural visualization or game environment requiring authentic stainless steel surfaces with raised tactile features.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.