Texture Info
| ID | cracked-seamless-pbr-cracked-old-brick-wall-texture-4k-6 |
| Category | Brick |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This highly detailed seamless 4K PBR texture features an old brick wall surface with visible signs of age and wear. The bricks show natural cracking, chipping, and erosion with some fractured mortar lines adding to the distressed look. The wall presents a variety of colors including soft yellows, faded reds, pinks, grays, and off-whites, giving it a rich, multicolor appearance typical of aged construction materials exposed to outdoor elements. The surface has a dry, rough texture with subtle dust and dirt accumulation in the recessed mortar gaps, enhancing the overall worn, weathered effect. The brick pattern is laid in a traditional horizontal offset manner with no directional bias in damage, creating a natural random feel. This tileable texture is fully PBR-ready, allowing accurate rendering of roughness, height, and normal details in engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It fits excellently in urban environments, historical reconstructions, industrial corridors, older factory premises, or ruined building scenes, adding realistic wall surface aging detail. The texture’s unique mix of subtle cracks, chipped areas, and muted brick colors makes it ideal for artists seeking authentic damaged masonry for their architectural visualization or game development projects.
Best Uses for This Texture
- seasonal brick materials
- stylized game props and level dressing
- Blender, Unreal Engine and Unity materials
- packaging mockups, textile prints and decorative surfaces
- tileable backgrounds for archviz, motion graphics and product renders
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.