Cracked Plaster Hole PBR Texture with Jagged Edges and Subtle Cracks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Hole with Jagged Edges and Subtle Cracks seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-hole-texture-4k-3
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture depicts a white plaster surface with a distinct circular hole surrounded by jagged, fractured edges. The material resembles dry, brittle plaster that has been broken, showing sharp, brittle chips and layered cracks radiating outwards from the central hole. The cracked pattern exhibits irregular, fragmented pieces with deep shadows inside the hole enhancing its three-dimensional depth. The overall color palette is a clean white with soft shading and subtle surface roughness typical of aged, fragile plaster. Thin, random fractures extend outward, giving an impression of material stress and age. The surface feels dry with an unmistakable worn, eroded characteristic suitable for damaged walls, ruined buildings, or construction site elements. This tileable texture is fully PBR-ready, optimized for physically accurate material rendering in popular 3D software and game engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It fits exceptionally well in post-apocalyptic scenes, architectural visualizations requiring wall decay, damaged interiors, or sci-fi environments with unrestored structural damage. This texture provides a realistic and versatile base for artists and developers looking to add detailed cracked holes to their 3D models or scenes without visible seams or repetition.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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