cracked plaster PBR texture featuring realistic bullet hole damage

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Featuring Realistic Bullet Hole Damage seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-bullet-hole
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture presents a damaged white plaster surface characterized by prominent deep fractures radiating from a central bullet hole. The plaster appears dry and slightly rough, with clean, yet jagged cracked edges surrounding an eroded core exposing underlying material depth. The cracking pattern emanates radially from the bullet hole, emphasizing structural failure and impact trauma. Subtle variations in off-white and light gray tones enhance the tactile realism of the plaster, while slight surface imperfections and tool marks add depth and authenticity. The high-resolution 4K source ensures crisp detail for close-up views, making it ideal for use in architectural visualization, post-apocalyptic scenes, war-themed game assets, and cinematic VFX projects. This tileable texture is PBR-ready, fully compatible with popular 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, enabling artists to create convincing ruined walls, damaged prop surfaces, or industrial decay effects. Its unique combination of cracked plaster and bullet-impact damage sets it apart for highly specialized environmental storytelling and realistic surface detailing.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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