Cracked Lava Rock Texture Featuring Glowing Magma Fissures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Lava Rock Featuring Glowing Magma Fissures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-lava-rock-texture-with-glowing-fissures
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D cracked lava rock PBR texture presents a highly detailed and visually striking surface of fractured volcanic stone. The dominant material resembles dark, almost black volcanic rock with smooth fractured segments bordered by glowing fissures emitting brilliant orange, red, and purple hues, simulating molten lava beneath the crust. Each rock fragment exhibits fine spiderweb-like cracks and subtle irregularities, suggesting natural cooling and tension fractures. The vivid, radiant cracks contrast sharply against the dark, slightly glossy stone, invoking a sense of intense heat and geological activity. The surface feels dry and fractured yet dynamically alive due to the glowing magma channels that run through the cracks. This tileable texture excels in sci-fi, fantasy, or volcanic landscape scenes, adding dramatic volcanic floor, alien terrain, or industrial heat-damaged surfaces to your 3D environments. It is PBR-ready and available in 4K resolution, optimized for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for detailed game assets, cinematic effects, architectural visualizations featuring heat-affected surfaces, and creative VFX projects requiring an intense volcanic or otherworldly cracked stone look.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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