Seamless 3D Texture PBR 8K Chipboard Chipped Edge with Rough Surface and Glue Residue free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Chipboard Chipped Edge with Rough Surface and Glue Residue

Texture Info

IDseamless-3d-texture-pbr-8k-chipboard-chipped-edge-with-rough-surface-and-glue-residue
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a photorealistic chipboard surface with a distinctly chipped edge, rendered in stunning 8K resolution for exceptional detail. The base material is primarily composed of compressed wood fibers bonded with adhesive resins, creating a porous yet firm substrate characteristic of chipboard panels. Visible sanding marks and glue residue highlight the manufacturing process, while the rough surface texture reflects the worn, unfinished edge commonly found in real-world chipboard furniture and interior paneling. The color palette features natural wood tones subtly interspersed with adhesive remnants, contributing to a realistic aged appearance. The texture’s surface finish is matte and unpolished, emphasizing its raw, industrial nature without any metallic or glossy elements.

In the PBR workflow, the BaseColor (Albedo) channel captures the warm, earthy hues of the wood fibers and the off-white glue residue, while the Normal map accurately represents the chipped edges, sanding grooves, and surface irregularities that define the roughness of the chipboard. The Roughness map is crucial here, as it controls the subtle variation from the porous wood fibers to the slightly smoother adhesive patches, enhancing the tactile feel of the material. The Metallic channel remains at zero, given the organic composition of the chipboard with no metal content. Ambient Occlusion is carefully baked to accentuate crevices and edge damage, adding depth and realism. Height and Displacement maps contribute fine surface detail, allowing for enhanced parallax effects to accentuate the chipped and worn features when applied in rendering engines.

This seamless 8K PBR texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, making it an excellent choice for high-fidelity 3D furniture models, interior visualizations, and architectural panels that demand authentic material representation. For best results, it is recommended to adjust the UV scale to maintain natural grain proportions and subtly tune the roughness values to match various lighting conditions, ensuring the glue residue and sanding marks interact realistically with scene illumination. This texture tiles seamlessly, allowing for expansive surfaces without visible repetition, and employs neutral lighting to faithfully highlight every intricate detail of the chipboard’s chipped edges and rough surface characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.