Seamless 3D Texture PBR 8K Chipboard Veneered Surface with Wood Veneer Beech free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Chipboard Veneered Surface with Wood Veneer Beech

Texture Info

IDseamless-3d-texture-pbr-8k-chipboard-veneered-surface-with-wood-veneer-beech
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in stunning 8K resolution showcases a chipboard panel expertly veneered with natural beech wood veneer, capturing the authentic appearance and intricate details of this popular material. The base substrate consists of a smooth, sealed chipboard made from compressed wood fibers bound with synthetic adhesives, offering a sturdy yet refined surface. Overlaid on this is a high-quality wood veneer beech layer, characterized by its distinctive grain patterns and subtle color variations ranging from warm honey tones to soft reddish hues. The veneer’s pressed fibers and delicate fiber exposure beneath the surface add depth and realism, while the sealed finish ensures a polished, consistent look that is ideal for close-up renders and architectural visualizations.

In terms of PBR channels, the BaseColor/Albedo map faithfully reproduces the natural color palette of beech wood, highlighting its grain orientation and organic flow. The Normal map enhances the perception of the pressed fibers and subtle surface irregularities, creating convincing light interaction. Roughness values are calibrated to reflect the smooth, slightly matte finish of a sealed veneered chipboard, balancing reflections without excessive glossiness. The Metallic channel remains neutral, as wood and chipboard are non-metallic materials. Ambient Occlusion adds shadow depth in fiber crevices and veneer edges, while the Height/Displacement map reveals fine surface relief, emphasizing the texture’s tactile quality. This texture is fully optimized and Unreal Engine, Blender, and Unity ready, ensuring seamless tiling and compatibility with real-time and offline rendering workflows.

Ideal for realistic 3D furniture and cabinetry renders, this chipboard veneered wood veneer beech texture lends authenticity to interior scenes, product visualizations, and architectural projects. To maximize visual impact, it is recommended to adjust the UV scale carefully to avoid repetitive patterns and to fine-tune roughness values to match the lighting environment, achieving a natural balance between diffuse and specular reflections. The detailed height map also supports subtle parallax effects, enhancing immersion in close-up shots. This versatile 8K seamless texture provides a reliable and high-fidelity resource for designers and artists aiming to replicate the nuanced beauty of veneered chipboard surfaces with beech wood in their digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.