Seamless 3D Texture PBR 8K MDF Laminated Surface with Laminate Wood Print free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K MDF Laminated Surface with Laminate Wood Print

Texture Info

IDseamless-3d-texture-pbr-8k-mdf-laminated-surface-with-laminate-wood-print
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a high-quality MDF laminated surface, finished with a detailed wood print laminate that captures the natural grain and color variations of real wood. The base material consists of medium-density fiberboard (MDF), an engineered wood panel made from fine wood fibers bonded together with high-strength adhesives. This core provides a smooth, sealed substrate that supports the laminate layer, which features a printed wood grain pattern with subtle pressed fibers and adhesive marks visible beneath the surface. These textural nuances enhance the authenticity of the material, offering realistic visual depth and tactile complexity ideal for interior design and furniture modeling.

Rendered in an impressive 8K resolution, this PBR texture includes meticulously crafted BaseColor/Albedo maps that faithfully reproduce the warm hues and intricate wood grain patterns of the laminate finish. The Normal map emphasizes the delicate embossed grain and fiber details, while the Roughness channel reflects the semi-matte, smooth finish characteristic of sealed MDF laminated surfaces. The Metallic map remains minimal, as the material is primarily organic and non-metallic, while Ambient Occlusion and Height/Displacement maps contribute subtle shadowing and surface relief, enhancing realism in 3D renders. This texture is optimized for seamless tiling and is fully compatible with major 3D software such as Blender, Unreal Engine, and Unity, enabling versatile use in photorealistic furniture, cabinetry, and interior visualization projects.

For practical application, adjusting the UV scale to match real-world panel dimensions ensures the wood grain appears natural and proportionate, preventing distortion or repetition artifacts. Tuning the roughness channel slightly can simulate different lighting effects, from soft indoor ambient light to sharper reflections under direct illumination, enhancing the material’s adaptability. This MDF laminated wood print seamless 3D PBR texture at 8K resolution is an ideal asset for designers seeking authentic, high-fidelity surfaces that bring depth and realism to their digital creations without compromising performance or visual quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.