Seamless 3D Texture PBR 8K Chipboard Sealed Surface with Fine Grain and Sanded Edges free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Chipboard Sealed Surface with Fine Grain and Sanded Edges

Texture Info

IDseamless-3d-texture-pbr-8k-chipboard-sealed-surface-with-fine-grain-and-sanded-edges
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a photorealistic sealed chipboard surface rendered at an impressive 8K resolution, ideal for high-fidelity 3D modeling and visualization. The base material is wood-based chipboard, composed of pressed wood fibers and fine grain aggregates bonded with strong organic adhesives, creating a stable yet natural substrate. The sealing layer provides a smooth, polished finish that preserves the tactile quality of the fine grain while protecting the panel beneath. Meticulously sanded edges reveal subtle sanding marks and expose the underlying pressed fibers and occasional knots, adding authentic detail and depth to the texture's appearance. This combination of materials and surface treatments captures the inherent porosity and slight imperfections typical of real chipboard, enhancing realism in digital environments.

In terms of PBR texture channels, the BaseColor/Albedo map accurately depicts the muted, warm hues of sealed wood with fine grain patterns and subtle color variations from the pressed fibers and embedded knots. The Normal map captures the delicate surface undulations, including the smooth finish and the faint sanding marks along the edges, providing depth without exaggerated bumpiness. Roughness is carefully tuned to reflect the polished yet slightly matte sealed surface, ensuring appropriate light diffusion and soft highlights under neutral lighting conditions. The Metallic channel remains non-metallic, as expected from organic wood-based materials, while Ambient Occlusion emphasizes natural shadowing in the grain crevices and edges. The Height/Displacement map subtly enhances the tactile feel by simulating the fine grain texture and gently sanded edges, perfect for adding dimensionality in close-up renders.

Crafted for seamless tiling, this 8K PBR texture is fully compatible and optimized for Blender, Unreal Engine, and Unity, making it an excellent choice for realistic furniture, interior panels, or architectural visualizations requiring authentic sealed chipboard surfaces. For practical use, adjusting the UV scale to maintain the natural grain size and carefully tuning the roughness slider can help integrate this texture seamlessly into various lighting environments, ensuring consistent material appearance across different scenes and angles. This texture provides a reliable, high-quality solution for artists and designers seeking detailed, realistic chipboard sealed surfaces with fine grain and sanded edges in their digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.