This seamless 3D texture at an ultra-high 8K resolution captures the intricate details of a chipboard painted surface featuring a coarse matte finish. The base material is engineered wood composed of compressed wood fibers bonded with synthetic adhesives creating a dense yet fibrous substrate. The painted coating applied with matte pigments adds a muted non-reflective layer that enhances the natural roughness and visible grain structure of the chipboard. Subtle sanding marks and slight surface distressing including minor scratches and small chips reflect realistic wear and tear typically found on aged furniture or construction panels lending an authentic weathered look.
Within a PBR workflow this texture is optimized to convey material complexity across multiple channels. The BaseColor (Albedo) channel portrays the uneven matte paint coloration with subtle variations caused by sanding and distressing. The Normal map enhances the tactile grain and roughness by simulating fine surface elevation changes while the Roughness channel emphasizes the non-glossy coarse texture characteristic of painted chipboard. The Metallic channel remains minimal or null as the surface is non-metallic and the Ambient Occlusion map adds depth by accentuating crevices around scratches and chips. Height or displacement maps reveal fine surface undulations and sanding imperfections perfect for realistic parallax effects in close-up renders.
Designed for seamless tiling without visible borders this chipboard painted coarse 3D texture is fully Blender Unreal Engine and Unity-ready supporting high-fidelity visualization and architectural visualization projects. For optimal results it is recommended to adjust UV scale carefully to maintain natural grain proportions and fine detail. Additionally fine-tuning roughness values can help simulate varying degrees of weathering or painted surface aging enhancing material authenticity in diverse lighting conditions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.