This seamless 3D texture showcases a photorealistic representation of moisture resistant MDF with a distinctly rough surface, captured at an exceptional 8K resolution. The base material is a medium-density fiberboard composed of compressed wood fibers bound together with resin adhesives, creating a dense yet porous fiberboard core. The moisture-resistant treatment applied to the MDF panel enhances its durability against humidity and water exposure, making it ideal for environments such as kitchens and bathrooms. Natural fiber exposure is clearly visible, with subtle sanding marks and uneven grain orientation contributing to an authentic rough finish. The surface finish is matte and untreated, emphasizing the raw tactile quality of the fiberboard, while the neutral flat lighting used in the texture ensures maximum versatility across various rendering scenarios.
In terms of PBR channels, the BaseColor/Albedo map conveys the warm, muted beige tones of natural MDF, subtly enhanced by faint pigment variations due to fiber exposure and sanding residues. The Normal map accurately reproduces the fine irregularities of the rough surface, including the compressed fiber strands and microscopic sanding marks, adding depth and realism to 3D models. Roughness is high and finely detailed to reflect the unpolished, moisture-resistant coating that scatters light diffusely. The Metallic channel is appropriately set to zero, consistent with the organic, non-metallic nature of MDF. Ambient Occlusion enhances the perception of fiberboard porosity and minor depressions, while the Height/Displacement map captures the shallow relief of fiber bundles and surface treatment, perfect for parallax or tessellation effects in real-time engines.
Designed for seamless tiling, this 8K PBR texture is fully optimized and ready for integration into Blender, Unreal Engine, and Unity projects, delivering high fidelity on close-up views without visible repetition or pixelation. For practical use, adjusting the UV scale to match typical MDF panel dimensions will ensure realistic fiber grain proportions, while fine-tuning the roughness parameter can simulate varying degrees of surface wear or moisture exposure. This texture is an excellent choice for 3D models requiring authentic, durable MDF appearances with moisture resistant properties, enhancing realism in architectural visualizations, furniture design, and interior renderings.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
