Seamless 3D Texture PBR 8K Fiberboard Laminated Matte Finish Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Fiberboard Laminated Matte Finish Surface

Texture Info

IDseamless-3d-texture-pbr-8k-fiberboard-laminated-matte-finish-surface
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a high-quality fiberboard laminated surface rendered at an impressive 8K resolution, delivering unparalleled detail for photorealistic visualization. The fiberboard substrate is composed of densely compressed wood fibers bonded with strong adhesives, creating a sturdy yet smooth base. The laminate layer applied atop adds a refined matte finish, enhancing the surface’s tactile softness while minimizing glare. Minor adhesive marks and subtle fiber exposure beneath the laminate contribute to an authentic representation of the underlying pressed fibers, faithfully capturing the natural grain orientation and slight porosity inherent to fiberboard materials. This combination of organic fiber composition and synthetic laminate coating results in a surface that exhibits realistic wear patterns and nuanced color variations, ideal for close-up inspection in interior and furniture renderings.

In PBR terms, the BaseColor map accurately portrays the warm, muted tones of laminated fiberboard, reflecting the wood fibers’ natural pigments through the matte laminate layer. The Normal map highlights the gentle undulations of the compressed fiber substrate and the subtle adhesive textures, providing convincing surface depth without excessive bumpiness. Roughness values are finely tuned to mimic the smooth, non-reflective matte finish characteristic of laminated surfaces, while Metallic channels remain neutral, as fiberboard is non-metallic. Ambient Occlusion enhances crevices around fiber clusters and adhesive marks, adding shadow depth and realism. The Height map captures the micro-relief of pressed fibers beneath the laminate, useful for parallax or displacement effects, which further elevates the tactile impression of the material.

Designed for seamless tiling, this 8K PBR fiberboard laminated texture is fully compatible and optimized for use in leading 3D engines such as Blender, Unreal Engine, and Unity. Its high resolution ensures crisp detail retention even at close camera proximity, making it perfect for realistic furniture, cabinetry, wall paneling, and interior architectural elements. For best results, it is recommended to adjust the UV scale to maintain natural fiber size proportions and to fine-tune roughness values slightly higher in scenes with strong directional lighting to prevent unwanted glossiness. Additionally, enabling height or parallax mapping can greatly enhance depth perception on large flat surfaces, providing an immersive and authentic finish to your 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.