Seamless 3D Texture PBR 8K MDF Edge Banded Smooth Surface with Sanded Edges free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K MDF Edge Banded Smooth Surface with Sanded Edges

Texture Info

IDseamless-3d-texture-pbr-8k-mdf-edge-banded-smooth-surface-with-sanded-edges
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution showcases a meticulously crafted MDF edge banded panel featuring a smooth, sealed surface with finely sanded edges. Medium Density Fiberboard (MDF) serves as the core substrate, composed primarily of wood fibers bonded together with synthetic resins and adhesives to create a dense, uniform material. The edge banding incorporates materials such as veneer, wood, and plastic, which are precisely applied to protect and enhance the panel edges. The surface finish is smooth and polished, highlighting the subtle grain orientation and minimal porosity characteristic of high-quality MDF, while the sanded edges provide a realistic tactile transition between the panel face and the banding. Pigments and dyes subtly influence the warm, natural hues visible in the BaseColor channel, contributing to the authentic wood-like appearance without overpowering the neutral tone typical of sealed MDF surfaces.

The PBR texture set includes detailed Normal and Height maps that realistically capture the slight surface variations of the smooth panel and the gentle bevel of the sanded edges. The Roughness channel balances a low-gloss finish on the smooth MDF surface with a slightly higher roughness around the edge banding, accurately reflecting how light interacts with the sealed panel and the textured edges. The Metallic channel remains appropriately neutral, as none of the materials exhibit metallic properties. Ambient Occlusion enhances the depth perception around the edges and junctions where banding meets the MDF core, emphasizing the fine craftsmanship. This premium 8K resolution texture tiles flawlessly and is optimized for seamless application in 3D environments, making it ideal for furniture and cabinetry models requiring precise and realistic material depiction.

Rendered under neutral, flat lighting conditions, this texture is fully compatible and Blender, Unreal Engine, and Unity ready, facilitating immediate integration into various 3D visualization workflows. The high resolution ensures exceptional detail even in close-up shots, supporting photorealistic renders and immersive real-time applications. For best results, it is recommended to adjust the UV scale to maintain the natural grain size relative to the model and to fine-tune the roughness settings to match the desired level of surface glossiness, especially when simulating finishes ranging from matte to semi-gloss. Additionally, subtle use of the Height or Parallax maps can enhance edge definition, adding realistic depth to cabinetry and furniture components.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.