Seamless 3D Texture PBR 8K Chipboard Painted Glossy Surface with Glue Residue free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Chipboard Painted Glossy Surface with Glue Residue

Texture Info

IDseamless-3d-texture-pbr-8k-chipboard-painted-glossy-surface-with-glue-residue
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed chipboard painted surface with a glossy finish, captured in stunning 8K resolution for unparalleled clarity. The base material is engineered wood fiberboard, composed of wood particles bonded with synthetic adhesives that create a dense, smooth substrate. This chipboard is sealed and coated with a reflective, glossy paint layer, which enhances the surface’s luminance and highlights subtle imperfections such as glue residue and adhesive marks. These fine remnants simulate authentic manufacturing and assembly traces, adding a realistic touch to the material’s appearance. The paint finish’s reflective properties are accurately represented, showing how light interacts with the polished surface and revealing nuanced variations in glossiness and texture depth.

From a materials and composition standpoint, the texture captures the interplay between the sealed wood fibers beneath and the glossy paint overlay. The chipboard’s inherent grain and slight porosity are subdued by the smooth paint layer, but still influence the surface’s microstructure. The glue residue visible on the texture exemplifies slight adhesive build-up, which naturally occurs during fabrication, adding complexity to the surface’s roughness and normal details. The PBR channels reflect these characteristics: the BaseColor/Albedo displays the neutral, painted color with subtle discolorations from the glue; the Normal map conveys the fine surface relief of the sealed chipboard and glue imperfections; Roughness varies subtly to delineate glossy versus matte areas; Metallic remains near zero, consistent with non-metallic wood-based substrates; Ambient Occlusion enhances crevices around adhesive residues; and Height/Displacement maps provide realistic depth for parallax effects.

Designed with seamless tiling and neutral lighting, this 8K resolution PBR texture is optimized for high-fidelity 3D furniture and cabinetry renderings, making it ideal for use in Blender, Unreal Engine, and Unity workflows. Its photorealistic detail ensures that the gloss and surface imperfections translate convincingly in close-up product visualizations and architectural scenes. For best results, adjusting the UV scale to maintain natural chipboard grain proportions and fine-tuning roughness values can enhance the glossy finish’s realism, while subtle height map displacement can add tangible surface depth without excessive geometry overhead. This texture serves as a versatile and realistic material solution for digital artists seeking authentic chipboard painted surfaces with complex adhesive residue details in their 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.