Seamless 3D Texture PBR 8K Particleboard Porous Surface with Compressed Wood Chips free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Particleboard Porous Surface with Compressed Wood Chips

Texture Info

IDseamless-3d-texture-pbr-8k-particleboard-porous-surface-with-compressed-wood-chips
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-high-resolution 8K PBR portrayal of a porous particleboard surface, meticulously capturing the intricate composition typical of engineered wood products. The base substrate consists primarily of compressed wood chips and pressed wood fibers, bonded together with adhesive resins characteristic of particleboard manufacturing. The texture reveals the natural porosity inherent in the material, with visible wood chip patterns and subtle adhesive marks that contribute to an authentic, tactile surface appearance. The coloration is a warm, natural wood tone, reflecting the untreated or lightly finished state of the particleboard, while the surface finish is matte with slight roughness, replicating the unpolished, industrial aesthetic common to this material.

The PBR channels accurately reflect these material qualities: the BaseColor (Albedo) captures the subtle variations in wood chip hues and adhesive discolorations, while the Normal map emphasizes the uneven, slightly porous surface topography created by compressed wood chips and pressed fibers. The Roughness map highlights the non-reflective, matte finish typical of raw particleboard, with minor variations corresponding to the adhesive patches and fiber orientations. The Metallic channel is appropriately set to zero, consistent with the organic, non-metallic nature of the material. Ambient Occlusion enhances the perception of depth within the porous structure, and the Height/Displacement map effectively conveys the compressed wood chip relief, allowing for realistic surface depth and shadowing in 3D renders.

Designed for seamless tiling, this texture is ideally suited for realistic 3D visualizations of furniture, cabinetry, and architectural elements that require an authentic particleboard surface depiction. Its 8K resolution ensures exceptional detail and clarity, making it fully compatible and Unreal, Blender, and Unity ready for high-end rendering workflows. For optimal results, it is recommended to carefully adjust the UV scale to maintain natural wood chip proportions and to fine-tune the roughness values to match lighting conditions, ensuring the porous surface interacts realistically with environmental illumination. The height map can be leveraged for subtle parallax effects, adding further depth to close-up views without sacrificing performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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