Seamless 3D Texture PBR 8K Chipboard Raw Fine Grain Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Chipboard Raw Fine Grain Surface

Texture Info

IDseamless-3d-texture-pbr-8k-chipboard-raw-fine-grain-surface
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a high-quality 8K resolution photorealistic representation of raw chipboard, emphasizing its fine grain and natural porous wood surface. The material is composed primarily of compressed wood chips and pressed fibers bonded through organic adhesives, creating a dense yet subtly textured panel. The chipboard’s characteristic knots, slight fiber exposure, and uneven grain orientation are meticulously captured, showcasing the authentic roughness and smoothness variations inherent to this engineered wood substrate. The surface finish is matte and unpolished, reflecting the raw, untreated nature of the chipboard, with natural colorants from wood pigments lending warm beige and light brown tones across the texture. This detailed material composition translates effectively into physically based rendering (PBR) channels, where the BaseColor/Albedo reveals warm, varied hues and subtle discolorations, while the Normal map simulates the intricate fine grain and pressed fiber relief. The Roughness channel balances smooth and coarse areas to mimic the natural tactile feel, and the Ambient Occlusion enhances depth around chip edges and knots without any metallic reflections, as the Metallic map remains at zero. Height and Displacement maps add realistic surface depth, emphasizing the porous structure and compressed wood chips.

Designed for seamless tiling, this 3D texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring versatility across diverse 3D modeling and visualization projects that require authentic chipboard raw materials. The texture’s neutral flat lighting setup allows it to integrate naturally into various lighting environments without unwanted color shifts or highlights, making it ideal for architectural visualizations, product prototypes, or interior design renderings. Users are advised to adjust the UV scale carefully to maintain the natural grain proportions and to fine-tune the roughness values based on scene lighting to enhance realism, especially when simulating wear or different finishes. This chipboard raw fine grain seamless 3D PBR texture at 8K resolution offers a reliable and realistic material foundation for any project demanding precise wood-based surface details and physically accurate shading characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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