Seamless 3D Texture PBR 8K MDF Veneered Fine Grain Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K MDF Veneered Fine Grain Surface

Texture Info

IDseamless-3d-texture-pbr-8k-mdf-veneered-fine-grain-surface
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution showcases an MDF veneered surface with fine grain wood veneer, meticulously crafted to capture both material authenticity and visual depth. The base substrate is medium-density fiberboard (MDF), composed of wood fibers bonded by synthetic resins under heat and pressure, resulting in a smooth, dense, and sealed core. This foundation provides stability and uniformity, ideal for veneering with a thin layer of light oak wood veneer that introduces natural grain patterns and subtle tone variations. The veneer’s fine grain orientation and delicate fiber structure are faithfully represented, delivering a warm wooden finish that is both realistic and inviting. Colorants stem from the natural pigments in the oak veneer, enhanced by the sealed MDF substrate beneath, creating a balanced interplay of light and shadow without artificial discoloration or weathering effects.

The PBR texture channels are carefully designed to reflect these material properties accurately. The BaseColor (Albedo) channel captures the natural hues and fine grain details of the oak veneer, while the Normal map emphasizes the subtle surface relief and wood grain orientation, adding tactile realism. Roughness values are calibrated to simulate the smooth yet slightly varied finish of the sealed veneer, avoiding excessive glossiness and preserving a natural matte warmth. The Metallic channel remains near zero, consistent with organic wood materials, and Ambient Occlusion enhances the perception of depth within grain indentations and veneer edges. Height and Displacement maps subtly convey the fine grain elevation and veneer layering, supporting enhanced realism in close-up renders.

Rendered under neutral, flat lighting conditions without shadows, this texture is optimized for high-quality 3D renderings of furniture, cabinetry, and interior models. Its seamless tiling ensures versatility across large surfaces without visible repetition, making it an excellent choice for projects requiring detailed, natural wood finishes. Ready for use in Blender, Unreal Engine, and Unity, this PBR texture integrates smoothly into diverse workflows. For best results, adjusting the UV scale to maintain appropriate grain size relative to the model and fine-tuning roughness values can help achieve the desired balance between sheen and texture depth, especially in close-up or high-detail visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.