Seamless 3D Texture PBR 8K Chipboard Laminated Wood Print Finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Chipboard Laminated Wood Print Finish

Texture Info

IDseamless-3d-texture-pbr-8k-chipboard-laminated-wood-print-finish
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a photorealistic depiction of chipboard laminated with a wood print laminate finish, rendered in stunning 8K resolution. The base material is composed of compressed wood chips and fine pressed fibers, bonded together with high-strength adhesives to form a dense, smooth substrate. The laminate layer on top seals the surface, providing a polished finish that both protects and enhances the natural grain pattern of the wood print. Subtle fiber exposure and characteristic chipboard knots remain visible beneath the laminate, adding authenticity and depth to the texture’s appearance. The colorants used in the wood print layer replicate natural pigments, creating warm, earthy tones with slight variations that emphasize the organic nature of laminated chipboard.*

In terms of Physically Based Rendering (PBR) channels, this texture excels in realism and versatility. The BaseColor (Albedo) map captures the nuanced hues and detailed grain patterns, while the Normal map conveys the fine surface irregularities of pressed fibers and wood knots, giving depth to the otherwise smooth laminate finish. The Roughness map balances a low-friction glossy surface with subtle matte areas where fibers are exposed, accurately simulating light reflection on laminated wood. The Metallic map is minimal, as chipboard and laminate are non-metallic materials. Ambient Occlusion enhances shadowed details between compressed chips and grain grooves, adding dimensionality. The Height (Displacement) map subtly accentuates the surface relief of the wood print and fiber textures, perfect for close-up renders.*

Optimized for use in Blender, Unreal Engine, and Unity, this chipboard laminated wood print 3D texture is ideal for realistic furniture manufacturing visuals and interior design projects requiring authentic laminated chipboard materials. The seamless design ensures effortless tiling across large surfaces without visible borders, maintaining visual consistency in architectural renders or product visualizations. For best results, it is recommended to adjust the UV scale to match typical chipboard panel dimensions and fine-tune the roughness to control glossiness depending on lighting conditions. Utilizing the height map with parallax or displacement shaders can further enhance realism by emphasizing subtle surface depth.*

This high-resolution PBR texture delivers a true-to-life representation of laminated chipboard with a wood print finish, making it an invaluable asset for designers and artists seeking detailed, seamless materials in 8K quality. Its carefully crafted composition and surface characteristics provide an authentic visual experience, perfectly suited for advanced 3D workflows and photorealistic rendering scenarios.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.