Seamless 3D Texture PBR 8K MDF Painted Smooth Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K MDF Painted Smooth Surface

Texture Info

IDseamless-3d-texture-pbr-8k-mdf-painted-smooth-surface
CategoryFurniture chipboard and MDF
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a meticulously crafted painted MDF surface, rendered at an ultra-high 8K resolution to capture every fine detail. The base material consists of medium-density fiberboard (MDF), an engineered wood product composed of fine wood fibers bonded with resin adhesives under heat and pressure. This composition creates a dense, uniform substrate with minimal porosity, ideal for achieving a smooth and consistent painted finish. The surface has been carefully sanded to remove any irregularities, then coated with a matte paint layer that provides a clean, uniform appearance free of visible brush strokes or imperfections. Subtle micro-textural elements remain perceptible upon close inspection, adding realism and depth without compromising the smoothness of the finish.

In terms of PBR workflow, the BaseColor/Albedo channel accurately reproduces the muted, matte paint tone applied over the sealed MDF substrate, ensuring an authentic color representation. The Normal map captures the delicate micro-texture of the sanded surface, conveying subtle surface variations that enhance light interaction. Roughness values are calibrated to reflect the matte finish, offering a soft, non-reflective quality typical of painted MDF panels. Since MDF is a non-metallic material, the Metallic channel is set to zero, emphasizing its organic wood fiber origins. Ambient Occlusion enhances the perception of depth in crevices and edges, while the Height/Displacement map subtly accentuates the fine grain and painted surface undulations, lending additional dimensionality in close-up renders.

This MDF painted smooth seamless 3D PBR texture is fully optimized for use in leading 3D software platforms such as Blender, Unreal Engine, and Unity, making it ideal for architectural visualization, furniture design, and realistic interior renders. Its perfect tiling capability allows for large-scale applications without visible seams or repetitive patterns, suitable for walls, cabinetry, or decorative panels under neutral lighting conditions. For optimal results, it is recommended to adjust the UV scale to match the typical panel sizes found in furniture or architectural elements, and to fine-tune the roughness parameter slightly to simulate varying paint gloss levels depending on environmental factors or design intent.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.