Seamless 3d texture pbr 8k gold glitter sparkling holiday finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gold glitter sparkling holiday finish

Texture Info

IDseamless-3d-texture-pbr-8k-gold-glitter-sparkling-holiday-finish
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a luxurious gold glitter surface crafted on a smooth polymer base substrate, providing a consistently even and durable foundation. The gold sparkle effect is achieved through finely distributed metallic pigments embedded within a binder matrix, which simulates natural micro-variations in particle size and orientation. This creates a radiant metallic sheen with subtle sparkle highlights that enhance realism. The surface finish is polished to a refined shimmer, mimicking festive glitter finishes commonly used in holiday decorations such as ribbons, ornaments, and wrapping paper. The texture’s porosity is minimal, ensuring a glossy, reflective appearance without unwanted roughness or weathering, making it ideal for high-end decorative applications that demand a premium gold finish.

Rendered at an impressive 8K resolution, this texture delivers exceptional detail and clarity across all PBR channels. The BaseColor/Albedo map captures the vibrant gold hues and subtle color shifts of the glitter particles, while the Normal map adds micro-relief that simulates the tactile surface irregularities of glitter granules. The Roughness channel balances the polished metallic finish with tiny variations to prevent a flat look, preserving realistic light reflections. The Metallic map emphasizes the gold’s reflective properties, enhancing the shimmering effect. Ambient Occlusion subtly darkens crevices between glitter clusters, adding depth. Height and Displacement maps contribute to the perception of fine surface texture, supporting realistic parallax effects in modern rendering engines. This texture is fully optimized for seamless tiling and neutral lighting conditions, maintaining consistent appearance without shadows or branding artifacts.

Designed for seamless integration into Blender, Unreal Engine, and Unity workflows, this gold glitter texture is Unreal Blender ready and perfect for holiday and festive design projects requiring a sparkling gold finish. To maximize realism, it is recommended to carefully adjust the UV scale to match the intended application size and to fine-tune roughness values to control the intensity of reflections according to scene lighting. Additionally, subtle use of the height/parallax channel can enhance depth perception on curved surfaces like ribbon curls or ornament details, creating a captivating holiday sparkle effect that stands out in both close-up renders and wide shots. This versatile, high-resolution texture provides a premium, radiant gold glitter surface ideal for elevating Christmas decoration visuals and festive designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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