Seamless 3d texture pbr 8k nutmeg powder pine scent christmas candy winter berries christmas garland free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k nutmeg powder pine scent christmas candy winter berries christmas garland

Texture Info

IDseamless-3d-texture-pbr-8k-nutmeg-powder-pine-scent-christmas-candy-winter-berries-christmas-garland
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture, rendered at an impressive 8K resolution, artfully captures the intricate blend of nutmeg powder, pine scent, Christmas candy, winter berries, and lush Christmas garland. The base material evokes a natural, fibrous substrate reminiscent of finely ground spices and organic plant matter, layered upon a soft, matte fabric-like surface that suggests a woven textile or tightly knit natural fibers. This composition creates a richly detailed tactile surface, combining fine granularity from the nutmeg powder with subtle raised reliefs mimicking the varied forms of berries and candy shapes. The texture’s form is organized as a repeating, interlocking pattern resembling an organic garland weave, where elements overlap seamlessly, enhancing the visual complexity and continuity without obvious tiling.

The substrate appears to be a densely packed matrix of organic fibers, possibly mixed with resinous binders that simulate the sticky, adhesive qualities of pine resin and sugary candy coatings. These binders create a slightly glossy surface finish, providing a mild sheen that contrasts with the soft, powdery matte of the nutmeg elements. The aggregates consist of small granular particles that mimic spice grains, clustered berries with gentle surface bumps, and smooth rounded candy forms, each contributing distinct geometric variations. Porosity is minimal but perceptible, allowing fine surface detail and subtle weathering effects such as slight powder displacement and gentle surface wear, which enhance realism. Colorants are primarily warm browns, deep reds, and muted greens, carefully balanced to evoke a festive yet natural palette.

In terms of PBR channel mapping, the BaseColor (Albedo) map delivers true-to-life colors with subtle tonal shifts reflecting the organic materials and seasonal hues. The Normal map provides finely detailed surface relief, capturing the granular texture of nutmeg powder, the smooth contours of candy, and the textured veins of pine needles and berries. Roughness values vary across the texture: the nutmeg powder areas present higher roughness for a matte, dusty appearance, while the candy and resinous pine sections have lower roughness, yielding a soft glossiness. The Metallic channel remains near zero, consistent with the organic, non-metallic nature of the materials. Ambient Occlusion enhances the perception of depth in clustered elements like berries and garlands, and the Height/Displacement map supports subtle parallax effects to emphasize the layered structure and fine surface undulations.

This texture is fully optimized for use in Blender, Unreal Engine, and Unity, providing artists and developers with a high-fidelity resource for crafting immersive holiday-themed scenes, realistic packaging renders, or festive virtual environments. For practical application, it is recommended to carefully adjust the UV scale to maintain the balance between visible detail and pattern repetition, ensuring that the spice granularity and berry clusters appear naturally sized. Additionally, fine-tuning the roughness channel can help achieve the desired balance between matte powdery surfaces and glossy candy highlights. Blending parallax height with normal maps will further enhance depth perception without sacrificing performance, making this texture versatile for both close-up renders and background details.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.