This seamless 3D texture features a vibrant polymer-based surface densely scattered with fine confetti dots and colorful streamers, evoking the lively spirit of holiday celebrations. The base substrate is smooth and slightly reflective, mimicking a high-quality synthetic material akin to festive wrapping paper, with microscopic fibers embedded beneath the surface to enhance depth and realism. The colorful pigments consist of carefully blended organic dyes and metallic oxide layers, creating rich hues that remain vivid under dynamic lighting. A subtle sparkle effect, representing tiny reflective particles and sparkler trails, is integrated into the surface finish, which is polished to a semi-gloss sheen to balance diffuse and specular reflections, enhancing the festive glow and neon-like highlights across the texture.
In terms of PBR channel utilization, the BaseColor/Albedo map captures the full spectrum of saturated confetti dots and streamer colors with no unwanted shading, ensuring color accuracy. The Normal map reproduces fine surface details such as the raised edges of streamers and the slight embossing of confetti, contributing to tactile realism. The Roughness channel is finely tuned to simulate the varied surface finish, from the smooth polymer base to the slightly roughened texture of scattered sparkles, controlling light diffusion precisely. Metallic values remain low, reflecting the non-metallic nature of the material, while Ambient Occlusion enhances shadow depth in crevices between overlapping confetti and streamer layers. Height/Displacement maps provide subtle relief, emphasizing the layered composition and adding convincing parallax when viewed from different angles.
Rendered at an ultra-high 8K resolution, this texture delivers exceptional detail and clarity suitable for close-up renders and large-scale party-themed backgrounds. It is fully optimized and Unreal Engine, Blender, and Unity ready, ensuring seamless integration into various 3D workflows. For best results, adjusting the UV scale to moderate values can maintain the balance between sharp detail and smooth tiling, while fine-tuning roughness helps achieve the desired level of festive sparkle without overwhelming reflections. This texture is ideal for digital wrapping paper, festive graphics, and any design requiring a joyful, seamless material that tiles flawlessly and captures the dynamic energy of celebration.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
