Seamless 3d texture pbr 8k sparkling gold sequins and silver sequins party glitter for new year free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k sparkling gold sequins and silver sequins party glitter for new year

IDseamless-3d-texture-pbr-8k-sparkling-gold-sequins-and-silver-sequins-party-glitter-for-new-year
New Year
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture showcases an intricate arrangement of gold and silver sequins, meticulously crafted to replicate the luxurious sparkle of party glitter typical of New Year celebrations. The base material resembles a finely woven synthetic fabric substrate, onto which reflective sequins are densely affixed using a translucent adhesive binder. The sequins themselves have a thin, metallic lamination, creating a dual-tone effect with alternating gold and silver surfaces. Their circular, slightly convex geometric form is uniformly distributed in a tightly packed hexagonal pattern, allowing for minimal gaps and maximizing light reflection. This arrangement contributes to a subtle interplay of shadows and highlights, enhanced by the glossy surface finish that mimics the polished sheen of real metallic sequins.

In terms of material composition, the texture simulates a layered structure where the fabric base provides a slightly rough but flexible foundation, mapped through the Roughness channel to yield moderate specularity with natural variation. The sequins’ metallic facets are captured using the Metallic channel, indicating high reflectivity and metalness, while the Normal and Height maps emphasize the subtle curvature and overlapping edges, adding realistic depth and dimensionality. The Ambient Occlusion channel enhances the perception of tiny crevices between the sequins and the fabric, deepening shadows for a richer visual contrast. The BaseColor (Albedo) channel features a vibrant mix of gold and silver hues, carefully balanced to maintain vividness without oversaturation, simulating microscopic surface imperfections that contribute to the sparkle dust and celebration spark effects.

The sparkle effect and sparkle flare are achieved through fine detail normal mapping and precise roughness modulation, simulating the way light scatters off the sequins’ microfacets and the festive ribbons interspersed throughout the texture. This results in dynamic reflections that change realistically with the viewing angle and lighting conditions, ideal for conveying the lively atmosphere of a New Year party. The texture’s porosity is minimal, reflecting a dense, tightly sealed surface that resists weathering and maintains a consistent appearance across large tiled areas. Thanks to its 8K ultra-high resolution, this texture preserves every minute detail, from the shimmer of individual sequins to the subtle variations in the sparkle dust, ensuring photorealistic results when applied to digital decorations or 3D models.

Designed with full compatibility for Blender, Unreal Engine, and Unity, this PBR texture supports efficient real-time rendering and physically accurate shading workflows. For optimal results, it is recommended to adjust the UV scale to balance detail density based on the model size—smaller UV scales emphasize individual sequins, while larger scales create a more uniform glitter effect. Additionally, fine-tuning the roughness map can help control the intensity of the sparkle effect, while blending the height and normal maps can enhance the perception of depth without over-exaggerating surface deformation. This approach ensures versatility across various projects requiring a festive, high-fidelity gold and silver sequin material.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.