This seamless 3D texture features a highly detailed glossy enamel surface, crafted to replicate the lustrous finish of polished holiday ornaments. The base material simulates a ceramic or glass substrate coated with a smooth enamel layer, enhanced with vibrant pigments that create rich, reflective colorations. Embedded within the enamel are intricate metallic chains and shining beads, representing finely wrought festive baubles. These ornamental details are subtly captured through the texture’s normal and height maps, adding depth and realistic surface relief. The enamel’s reflective quality is emphasized in the metallic and roughness channels, where the surface shows low roughness for a mirror-like gloss and moderate metallic values to simulate the interplay between enamel and metal elements, while ambient occlusion enhances the perception of crevices and fine details.
Rendered at an impressive 8K resolution, this texture ensures exceptional clarity and sharpness, making it ideal for photorealistic digital decorations and holiday-themed product renders. Its precision in PBR channels allows for accurate simulation of light interactions, from the soft diffuse glow of enamel pigments in the BaseColor/Albedo map to the subtle micro-surface variations visible in the roughness and normal maps. The height/displacement channel captures the raised beads and chain details, adding convincing dimensionality when used with parallax or tessellation techniques. Designed for seamless tiling, this texture integrates flawlessly into Unreal Engine, Blender, and Unity projects, providing artists and developers with a versatile, high-quality material that enhances festive visuals without visible repeating seams.
For optimal results, it is recommended to adjust the UV scale to maintain the intricate bead and chain patterns at a realistic size relative to the scene’s scale. Fine-tuning the roughness parameter can also help balance the enamel’s glossiness against the metallic highlights, ensuring the baubles reflect light naturally without appearing overly polished or dull. This texture is especially suited for creating holiday ornaments, decorative surfaces, and product visualization where a combination of glossy enamel and metallic ornamental details is desired, delivering a rich, festive aesthetic with a high degree of realism and material accuracy.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
