Seamless 3d texture pbr 8k glitter dust and sparkle flare with twinkling lights for new year free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k glitter dust and sparkle flare with twinkling lights for new year

IDseamless-3d-texture-pbr-8k-glitter-dust-and-sparkle-flare-with-twinkling-lights-for-new-year
New Year
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features an intricate composition of glitter dust and sparkle flare elements, finely detailed in an 8K resolution that ensures exceptional clarity and realism. The base material simulates a delicate fabric or fine paper substrate, with a subtle weave pattern that provides a soft, tactile foundation. Embedded within this base are countless microscopic glitter particles, resembling metallic flakes and translucent pigments suspended in a clear binder. These particles vary in size and reflectivity, creating dynamic twinkling lights and celebration sparkles that shift with lighting angles. The overall form presents a loosely scattered, random grain pattern that mimics natural glitter accumulation, giving the surface a lively, multidimensional sparkle effect suitable for festive themes.

From a material standpoint, the texture’s substrate appears slightly porous yet smooth, resembling a lightly textured fibrous medium coated with a glossy finish to enhance the holiday glow. The binder acts as a transparent adhesive layer, holding the glitter dust and sparkle aggregates in place while allowing light to penetrate and refract. Colorants include silvery whites, soft golds, and subtle iridescent hues that contribute to the vibrant party glitter appearance. The surface finish balances a polished shimmer with tiny roughness variations where particles protrude slightly, creating realistic light scattering and micro-shadows. Weathering is minimal, maintaining a fresh, pristine look ideal for digital celebrations.

In terms of PBR mapping, the BaseColor (Albedo) channel captures the complex interplay of metallic and non-metallic pigments, delivering luminous sparkle dust tones with subtle color shifts. The Normal map encodes the fine relief of glitter flakes and the underlying fabric weave, adding depth and tactile realism. Roughness varies across the surface, with smooth glossy areas on the binder contrasting against rougher regions formed by individual glitter edges. The Metallic channel highlights the reflective metallic flakes within the dust, while Ambient Occlusion enhances the perception of depth in crevices between particles. The Height/Displacement map subtly lifts the glitter elements above the base surface, reinforcing the three-dimensional sparkle flare effect and twinkling lights.

This texture is optimized for seamless tiling, making it highly versatile for 3D applications in Blender, Unreal Engine, and Unity. Its high 8K resolution preserves detail even under close-up inspection, ideal for creating immersive holiday scenes or decorative backgrounds. For practical use, adjusting the UV scale can control the density of the glitter pattern, while fine-tuning the roughness map allows for customizing the sparkle intensity to suit different lighting environments. Blending the height and normal maps can further enhance the realism of surface microstructure, providing subtle parallax effects that enrich the overall celebration sparkles and party glitter ambiance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.