This seamless 3D texture in stunning 8K resolution showcases a richly detailed surface composed of sparkling gems embedded within a reflective glitter matrix accented by fine metallic flakes. The base substrate simulates a high-gloss polymer or resin medium that securely binds the glitter and gem particles, providing a durable yet visually dynamic finish. Colorants include iridescent pigments and metallic oxides that contribute to the vibrant sparkle and shifting hues, while a smooth, polished surface finish enhances light reflection and refraction, creating a jewel-like appearance. The texture’s natural variation and slight surface irregularities mimic realistic mineral grain orientation and subtle porosity, adding complexity without compromising seamless tiling.
Within Physically Based Rendering (PBR) workflows, this material excels by leveraging carefully crafted texture maps: the BaseColor (Albedo) channel defines the rich, multi-hued gemstone tones and glitter highlights; the Normal map captures the intricate surface relief of embedded flakes and gem facets; Roughness controls balance between glossy and matte areas, emphasizing the reflective glitter and metallic shimmer; the Metallic channel assigns appropriate metalness to flakes and reflective surfaces; Ambient Occlusion enhances depth around gem edges and crevices; and Height or Displacement maps add subtle micro-relief for enhanced realism. Together, these channels deliver a dazzling effect that reacts authentically to lighting from every angle, perfect for PBR workflows in Unreal Engine, Blender, or Unity.
Designed for versatility and luxury, this texture is ideal for digital assets requiring a festive or ornamental touch—such as holiday jewelry, luxury packaging, or premium decorative surfaces. Its seamless tiling capability ensures consistent coverage across large models or environments without visible repetition, while the ultra-high 8K resolution guarantees crisp detail even at close inspection. For optimal results, adjusting the UV scale to moderate levels helps preserve the natural gem detail, and fine-tuning roughness values can either enhance the glitter’s sparkle or soften reflections depending on artistic intent. This texture provides a sophisticated, jewel-like finish that elevates any project demanding a high-gloss, sparkling gem aesthetic.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
