Seamless 3d texture pbr 8k sparkling firecracker and party confetti with light burst for new year free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k sparkling firecracker and party confetti with light burst for new year

IDseamless-3d-texture-pbr-8k-sparkling-firecracker-and-party-confetti-with-light-burst-for-new-year
New Year
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a meticulously crafted pattern inspired by sparkling firecrackers intertwined with vibrant party confetti and dynamic light bursts, perfectly suited for New Year celebrations. The base material simulates a lightweight paper substrate typical of firecracker casings, combined with thin plastic or metallic foil confetti elements, creating a composite surface that balances matte and reflective qualities. The firecracker forms are tubular and cylindrical with subtle embossing and creases, while the confetti appears as irregularly shaped flakes and ribbons scattered organically, contributing to a lively geometric composition. The overall pattern repeats seamlessly, allowing for versatile application on large surfaces without visible edges.

From a material science perspective, the texture’s substrate mimics fibrous paper with a slightly rough surface finish, enhanced by binders that provide structural integrity and a modest sheen. Embedded within this base are micro-particles representing metallic pigments and glitter flakes that generate the sparkle flare and celebration sparkles. These aggregates introduce localized specular highlights and a subtle metallic shimmer, captured within the Metallic and Roughness PBR maps. The Roughness map modulates surface glossiness, alternating between the matte paper and reflective confetti areas, while the Normal and Height maps simulate the embossed folds of firecracker tubes and the layered confetti pieces, adding pronounced depth and tactile realism.

The BaseColor (Albedo) channel displays a vivid palette of reds, golds, silvers, and multicolored confetti hues, accurately representing the pigments and dyes used in celebratory materials. Ambient Occlusion enhances the perception of depth in crevices and overlapping elements, reinforcing the three-dimensionality of the pattern. The Height map is finely detailed to replicate the subtle relief of paper crinkles and confetti layering, which can be utilized for parallax or displacement effects in advanced rendering setups. The overall finish is a balanced interplay between diffuse paper surfaces and sparkling metallic flakes, reflecting the festive sparkle dust and sparkle effect characteristic of party glitter.

This 8K resolution texture is optimized for high-fidelity rendering workflows and is fully compatible with Blender, Unreal Engine, and Unity, ensuring photorealistic results across platforms. For practical implementation, adjusting the UV scale to slightly enlarge the pattern can help maintain the visibility of fine confetti details without overwhelming the scene. Additionally, tuning the Roughness map to increase glossiness on the metallic flakes can enhance sparkle flares under dynamic lighting conditions, while carefully blending Normal and Height maps ensures smooth depth transitions that prevent artifacts in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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