Seamless 3d texture pbr 8k sparkling silver metallic chains holiday sparkle dust free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k sparkling silver metallic chains holiday sparkle dust

Texture Info

IDseamless-3d-texture-pbr-8k-sparkling-silver-metallic-chains-holiday-sparkle-dust
CategoryNew Year
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases sparkling silver metallic chains intricately layered with subtle holiday sparkle dust, crafted to emulate a high-quality metal substrate. The base material is a finely polished silver alloy, exhibiting natural micro-variations and delicate grain orientation typical of carefully forged metallic chains. The texture surface is enhanced by a reflective glitter finish, achieved through a thin oxide layer and microscopic dust particles that catch and scatter light dynamically. This combination results in a sophisticated interplay of light and shadow, mimicking the complex interplay of real-world weathering and wear on silver jewelry and festive ornaments. Adhesive binders subtly hold the sparkle dust in place, creating a stable yet visually dynamic surface without compromising the metallic luster or introducing porosity.

In the physically based rendering (PBR) workflow, this texture excels across all channels to deliver photorealistic results. The BaseColor/Albedo map captures the cool, lustrous tones of pure silver interspersed with brighter highlights from the sparkle dust, while the Normal map defines fine chain links and subtle surface imperfections for enhanced depth. The Roughness channel balances polished shine with areas of diffused reflection, simulating the natural variance of metal surfaces and dust accumulation. The Metallic map is set to high values, accurately representing the reflective properties of silver, while the Ambient Occlusion layer adds realistic shading in crevices between chain links. Height/Displacement maps provide precise surface relief, ideal for parallax effects to emphasize the texture’s dimensionality under dynamic lighting.

Rendered at an impressive 8K resolution, this seamless texture ensures exceptional detail and clarity even on close-up views, making it fully optimized and ready for integration into Unreal Engine, Blender, or Unity projects. Its tileable design allows for effortless repetition across large surfaces without visible seams, perfect for digital holiday jewelry, ornament details, and festive background environments. For optimal results, it is recommended to adjust the UV scale to maintain the natural size of the chain links and fine-tune the roughness parameter slightly higher when simulating matte finishes or wear on the metal surface. This texture provides a versatile solution for artists seeking to add a dazzling silver sparkle with realistic metallic qualities to their 3D scenes and designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.