This seamless 3D texture masterfully replicates the intricate interplay of glowing embers and dynamic firework bursts, enriched by the soft, warm hues of candlelight. The base substrate suggests a fine-grained organic mineral surface, reminiscent of smoldering charcoal or gently weathered volcanic rock, providing a natural porous foundation that enhances light diffusion and subtle glow effects. The composition is layered with delicate sparkler trails and flickering bokeh highlights, simulating ash particles suspended in warm air. These elements are visually bound by a semi-matte finish that balances slight surface roughness with soft reflections, achieved through a combination of microscopic grain orientation and oxidized surface nuances that add depth and realism to the fiery surface.
Rendered with photorealistic precision in 8K resolution, this PBR texture offers comprehensive channel data essential for high-fidelity material representation. The BaseColor/Albedo channel captures rich, warm pigments blending deep reds, oranges, and subtle yellows, mimicking the natural color gradients of glowing embers and candlelight. The Normal map intricately defines surface micro-details, from coarse ember granularity to fine sparkler trails, enhancing 3D depth without adding geometry. Roughness values vary gently, with smoother zones where candlelight softly reflects and rougher areas where ash and burnt fragments scatter light irregularly. The Metallic channel remains low, consistent with organic mineral substrates, while Ambient Occlusion accentuates crevices and porous textures, adding contrast to the fiery bursts. Height/Displacement maps simulate slight surface undulations, reinforcing the tactile feel of a warm, weathered ember bed.
This texture is fully optimized and compatible with major 3D software such as Blender, Unreal Engine, and Unity, making it ideal for applications requiring seamless, photorealistic fiery surfaces. Its high 8K resolution ensures crisp detail even at close-up views, perfect for holiday visuals, event backgrounds, or ambient lighting effects that evoke inviting and festive atmospheres. For practical use, adjusting the UV scale to a slightly larger size can emphasize individual ember details without losing the seamless nature, while fine-tuning roughness can help balance the subtle glow and reflective highlights to suit different lighting environments effectively.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
