Seamless 3d texture pbr 8k snow texture with shimmering snow and frost patterns for new year free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k snow texture with shimmering snow and frost patterns for new year

IDseamless-3d-texture-pbr-8k-snow-texture-with-shimmering-snow-and-frost-patterns-for-new-year
New Year
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a finely detailed snow surface designed for realistic winter scenes, rendered at an ultra-high 8K resolution. The base material simulates compacted snow with a delicate crystalline structure, featuring an intricate network of ice crystals and frost patterns that form naturally on cold surfaces. Geometrically, the texture exhibits a subtle, uneven grain reminiscent of freshly settled snow combined with frosted glass-like veins, creating a visually complex and naturalistic winter frost effect. The substrate mimics dense snow granules bonded by thin ice films, giving rise to micro-aggregates that capture light and cast soft shadows, while maintaining a generally low porosity with small pockets of air trapped between the crystals to enhance volumetric depth.

The surface finish is glossy yet diffuse, reflecting the typical holiday glow seen when snow sparkles under ambient light sources. This is achieved by layering fine sparkle dust particles that catch highlights, organically scattered across frost ridges and snowflake edges. The overall coloration is a cool white with subtle bluish undertones and occasional warmer hues where the celebration glow and holiday illumination gently tint the surfaces. The PBR texture set includes a carefully crafted BaseColor (Albedo) map that defines the subtle color variations and soft shadows, while the Normal map captures the intricate frost ridges and snowflake relief. Roughness values vary across the surface, with smoother icy patches contrasted by rougher, powdery snow sections to simulate realistic light diffusion and specular response. The Metallic channel is minimal, reflecting the non-metallic nature of snow and ice, whereas Ambient Occlusion enhances the depth of crevices and frost veins, and the Height/Displacement map adds convincing surface undulations, perfect for parallax effects.

This texture is optimized for seamless tiling, ensuring consistent detail and natural flow across large surfaces without visible repetition. Its high fidelity and layered complexity make it ideal for use in Blender, Unreal Engine, and Unity projects where photorealism and fine detail are paramount. When integrating this texture, it is advisable to carefully adjust the UV scale to balance between close-up detail and overall scene coherence. Additionally, tuning the roughness map can help match the texture’s reflective qualities to specific lighting conditions, while blending the height and normal maps can enhance surface depth without excessive geometry, maximizing performance and visual impact.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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