This seamless 3D texture features festive glittering tinsel strands in classic red, gold, and green hues, meticulously crafted to replicate the intricate composition and material qualities of traditional holiday decorations. The base substrate simulates fine metallic fibers woven with subtle polymer binders that hold the glitter pigments in place, creating a lightweight yet durable structure. The tinsel strands exhibit a combination of reflective metal flakes and translucent glitter paint effects, enhancing the surface’s micro-variation and dynamic shimmer. The texture’s surface finish is polished with a slight brushed effect, capturing the natural irregularities and slight weathering of real tinsel, while maintaining vibrant coloration through densely packed oxide-based pigments and reflective gold and red metallic flakes. This composition is ideal for recreating the tactile richness and layered complexity of festive decoration materials.
Rendered in ultra-high 8K resolution with physically based rendering (PBR) techniques, this texture is optimized for realistic appearance across digital platforms such as Blender, Unreal Engine, and Unity. The BaseColor/Albedo channel delivers rich, saturated red, gold, and green tones with subtle glitter highlights, while the Normal map encodes the fine strand orientation and micro-geometry that create depth and realistic light interaction. The Roughness channel balances glossy metallic reflections with softer matte areas where the polymer binder and glitter paint diffuse light, and the Metallic channel emphasizes the reflective metal fibers intrinsic to tinsel. Ambient Occlusion enhances shadowing between overlapping strands, adding realism in crevices and folds, while the Height/Displacement map provides subtle surface undulations critical for parallax effects and enhanced dimensionality in 3D scenes.
This festive glittering tinsel seamless texture is perfect for digital applications requiring vibrant holiday sparkle, such as digital decorations, gift wrap patterns, or festive backgrounds. For optimal results, it is recommended to adjust the UV scale to emphasize the fine strand detail without repetition, and to fine-tune roughness values in your material settings to balance between glossy reflections and subtle glitter diffusion. Its seamless nature ensures continuity without visible edges, making it highly versatile for any holiday-themed project seeking realistic, high-fidelity tinsel strand effects with practical PBR workflow compatibility.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
