Patterned Herringbone Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Herringbone Parquet Texture Seamless

Texture Info

IDpatterned-herringbone-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Patterned Herringbone Parquet Texture Seamless high resolution up to 8k, a meticulously crafted AI texture designed to replicate the natural beauty and intricate composition of classic wooden parquet flooring. This tileable patterned herringbone parquet texture features a base substrate that mimics fine-grained hardwood, characterized by tightly aligned wood fibers and subtle grain orientation that enhances realism. The surface finish is polished to a gentle sheen, capturing the lustrous varnish typically applied to parquet floors, while subtle variations in pigment and oxide layers simulate authentic color tones ranging from warm honey hues to deeper chestnut shades. The texture’s porosity and aging effects are carefully balanced to avoid excessive wear, maintaining a timeless appearance suitable for both contemporary and traditional visualizations.

In terms of physically based rendering (PBR) channels, this seamless patterned herringbone parquet texture high resolution up to 8k excels in delivering detailed and stable visual results. The BaseColor/Albedo map presents rich, natural wood tones with nuanced color variation, while the Normal map accurately conveys the fine grain and subtle surface relief typical of parquet tiles. Roughness is finely tuned to replicate the polished wood’s reflective qualities without glossiness overpowering the material, and the Metallic channel remains neutral, reflecting the organic, non-metallic nature of wood. Ambient Occlusion enhances depth perception in crevices between parquet planks, and the Height/Displacement map provides gentle elevation differences, perfect for adding realistic surface detail in cinematic renders or real-time scenes.

Optimized for seamless tiling, this tileable patterned herringbone parquet texture high resolution up to 8k enables coverage of vast floor areas with consistent detail, making it ideal for level dressing, architectural visualization, and material studies. Fully compatible with Blender, Unity, and Unreal Engine, it integrates smoothly into your workflow, ensuring predictable and repeatable results across different platforms. For best results, adjust the roughness and normal intensity to match your scene’s lighting conditions, and consider scaling the UVs carefully to maintain the natural scale of parquet planks in your 3D preview or real-time environment.

This AI texture features a seamless patterned herringbone parquet texture seamless high resolution up to 8k, offering a tileable and highly detailed parquet texture with realistic PBR appearance suitable for advanced material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.