Matte Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Oak Parquet Texture Seamless

Texture Info

IDmatte-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Matte Oak Parquet Texture Seamless high resolution up to 8k represents a meticulously crafted wood surface ideal for photorealistic 3D materials. This texture captures the natural composition of oak wood parquet flooring, characterized by its organic grain orientation and subtle porosity. The base substrate consists of fine oak timber fibers, tightly bonded with natural resins and adhesives that preserve structural integrity and durability. The matte finish is achieved through a carefully controlled sanding and sealing process, which minimizes gloss while enhancing the wood’s natural warm hues and subtle pigment variations. These colorants—primarily natural tannins and light brown pigments—are faithfully represented in the BaseColor/Albedo channel, ensuring authentic oak tones that are neither overly saturated nor flat. The texture’s seamless pattern tiles flawlessly, allowing expansive coverage without visible repetition, making it perfect for large-scale architectural visualizations and interior staging projects.

Detailed in the Normal map are the fine grain lines and the slight indentations typical of parquet wood planks, contributing to the tactile realism and depth perception in 3D environments. The Roughness channel is tuned to reflect the matte surface finish, balancing subtle reflections while avoiding high gloss, which helps maintain a natural, subdued appearance under various lighting conditions. The Metallic channel remains close to zero, consistent with the organic nature of wood, while Ambient Occlusion enhances the perception of tight joints and plank separations, adding to the texture’s three-dimensional feel. The Height or Displacement map subtly emphasizes the slight elevation differences between planks and wood grains, enriching the physicality of the parquet floor when used with parallax or tessellation shaders.

Available in high resolution up to 8k, this texture is optimized for seamless integration in popular 3D software such as Blender, Unreal Engine, and Unity. Its file formats, including PNG and WEBP, support flexible workflows and quick loading times without sacrificing detail. The texture’s AI-enhanced generation ensures a controlled noise level that adds natural variation without compromising sharpness, producing a believable and consistent finish across diverse lighting rigs and rendering engines. For best results, adjust the roughness and normal intensity parameters to fine-tune the interaction with your scene’s lighting setup, and consider scaling the UV maps to preserve plank proportions accurately. Incorporating this tileable matte oak parquet texture seamless high resolution up to 8k into your material library will accelerate iteration and elevate the realism of your parquet textures in game environments, product mockups, and architectural visualization projects.

This AI-generated matte oak parquet texture offers a seamless, high resolution up to 8k quality with detailed 3D preview capabilities, ensuring a realistic PBR appearance and consistent matte oak parquet texture seamless high resolution up to 8k for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.