Weathered Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Oak Parquet Texture Seamless

Texture Info

IDweathered-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Oak Parquet Texture Seamless high resolution up to 8ktexture captures the authentic essence of aged oak wood meticulously crafted into parquet flooring. This texture reveals a natural wood substrate characterized by organic grain orientation and subtle porosity resulting from years of wear and weathering. The surface finish presents a gently brushed and slightly distressed patina, showcasing the interplay of warm, muted browns and soft gray undertones that naturally develop on weathered oak. The composition reflects a layered structure where natural lignin and cellulose fibers remain visible beneath a thin, worn protective coating, simulating the look of traditional adhesives used in parquet installations. Fine cracks, knots, and grain variations are faithfully rendered, emphasizing the tactile appeal of the wood’s organic complexity.

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map conveys the nuanced color variations found in weathered oak, ranging from honeyed amber to silvery-gray highlights. The Normal map enhances the fine surface relief, accentuating grain depth and subtle fissures without introducing harsh edges. The Roughness channel balances smooth polished areas with rougher, matte segments where wear has dulled the finish, creating a believable tactile contrast. The Metallic channel remains near zero, consistent with non-metallic wood material, while the Ambient Occlusion map adds soft shadowing around grain edges and joints to increase visual depth. Height or Displacement maps gently emphasize plank edges and surface irregularities, enhancing realism without excessive parallax distortion.

This tileable weathered oak parquet texture seamless high resolution up to 8k is optimized for seamless tiling across large surfaces, ensuring no visible seams or repetitive patterns interrupt the continuity of your scenes. It integrates seamlessly into popular 3D software such as Blender, Unity, and Unreal Engine, accelerating your workflow with high fidelity assets required for architectural visualization, game environments, product mockups, and interior staging. The texture’s high resolution up to 8k allows for crisp detail even on close camera angles, maintaining realism across diverse project scales.

For practical application, consider adjusting the UV scale to match the real-world dimensions of parquet flooring, typically around 120–150 mm per plank, to preserve authentic proportions. Additionally, fine-tuning the roughness channel to slightly increase glossiness in areas of heavy foot traffic can simulate polished wear, while applying a subtle ambient occlusion layer enhances depth perception without oversharpening the surface details. This ai texture weathered oak parquet texture seamless high resolution up to 8k offers a balanced, natural look that will enrich any digital environment requiring realistic wooden parquet surfaces.

This seamless weathered oak parquet texture offers a seamless high resolution up to 8k with detailed parquet textures and an accurate 3D preview for precise PBR material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.