The Fine Maple Parquet Texture Seamless high resolution up to 8k is an expertly crafted AI-generated wood surface designed to authentically replicate the natural composition and elegant structure of fine maple parquet flooring. At its core, this texture reflects a dense hardwood substrate typical of premium maple, characterized by tightly interlocking grain patterns that exhibit subtle variations in hue and tone, ranging from warm amber to light honey shades. The organic grain orientation and natural porosity of the wood are preserved through a smooth, polished surface finish that simulates a refined lacquered coating. This finish imparts a gentle semi-gloss sheen while maintaining the tactile feel of the fine pores and natural texture inherent to high-quality maple parquet. Adhesive layers and plank joinery are subtly implied through seamless transitions and consistent plank edge alignment, enhancing the overall realism and natural aesthetic of the material.
From a materials perspective, the texture integrates natural pigments and colorants that simulate the subtle oxidation and minor aging effects found in authentic maple wood, lending a timeless and believable appearance. The PBR maps accurately represent these material qualities: the BaseColor/Albedo channel captures the nuanced color variations and natural warmth of the wood, while the Normal map highlights the depth of the grain, fine plank joints, and small surface imperfections, adding tactile detail under dynamic lighting. The Roughness map balances the polished smoothness with slight surface irregularities, reflecting the characteristic semi-gloss finish of well-maintained parquet floors. Metallic values are minimal, consistent with the organic nature of wood, and the Ambient Occlusion channel enhances shadowing around grain crevices and plank edges to add depth and dimensionality. The Height/Displacement map subtly conveys the fine relief of grain and plank seams, improving parallax effects and realism, especially in close-up renders or interactive game environments.
Rendered in ultra-high resolution up to 8k, this tileable fine maple parquet texture seamless high resolution up to 8k provides exceptional detail and natural variation without visible repetition, making it ideal for covering large surfaces in architectural visualization, interior staging, and 3D game projects. It is fully compatible and ready for immediate integration with popular 3D software and game engines such as Blender, Unreal Engine, and Unity. For optimal results, it is recommended to maintain consistent UV scaling across assets to prevent distortion or stretching of the wood grain. Additionally, fine-tuning the Roughness map can help adapt the surface finish from matte to semi-gloss, allowing customization to different design requirements. This texture offers a reliable and efficient solution for creating photorealistic parquet materials with high fidelity in both static and dynamic 3D environments.
The fine maple parquet texture seamless high resolution up to 8k offers a detailed and realistic parquet texture with an AI-generated fine maple parquet texture seamless high resolution up to 8k quality, ideal for 3D preview and PBR material applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
