Rough Herringbone Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Herringbone Parquet Texture Seamless

Texture Info

IDrough-herringbone-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This rough herringbone parquet texture seamless high resolution up to 8k is meticulously crafted to replicate the authentic composition and materials of traditional wooden parquet flooring. The base substrate emulates natural hardwood, capturing the intricate grain orientation and subtle fiber variations characteristic of herringbone patterns. The texture reveals a finely brushed surface finish, exhibiting a balanced interplay between smooth wear and the roughness caused by natural weathering and regular foot traffic. Organic pigments and warm colorants simulate the natural wood tones and slight discoloration that occur over time, while implied binders and adhesives are suggested through subtle transitions in grain and precise joint detailing. Porosity and micro-scratches are carefully integrated to enhance realism while maintaining a flawless seamless repeat, reflecting a durable yet naturally aged surface.

In physically based rendering (PBR) workflows, this seamless rough herringbone parquet texture high resolution up to 8k offers a richly detailed BaseColor/Albedo map showcasing warm wood hues and pigment depth. The Normal map accurately reproduces the wood grain, fiber relief, and slight bevels between parquet pieces, adding tactile dimensionality to 3D surfaces. Its Roughness channel employs a carefully controlled noise pattern to mimic the semi-matte finish of brushed wood, enabling realistic light scattering without excessive gloss. The Metallic channel remains minimal, consistent with the organic, non-metallic nature of timber. Ambient Occlusion enhances shadowing within grooves and joints, while the Height/Displacement map introduces subtle depth variations ideal for parallax or tessellation effects, adding further realism in close-up views.

Optimized for seamless tiling and high-resolution workflows, this tileable rough herringbone parquet texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity. Its exceptional fidelity ensures crisp detail across large surfaces without visible seams or distortion, making it perfect for architectural visualization, game environments, product mockups, and interior staging. This AI-generated texture accelerates material creation while preserving natural imperfections that prevent artificial uniformity. For best results, adjusting the roughness intensity to suit your lighting setup can help maintain a grounded, believable appearance across different illumination scenarios. Additionally, carefully scaling the UV coordinates preserves the characteristic herringbone proportions without pixelation or blurring, ensuring a natural and visually appealing 3D preview experience.

The rough herringbone parquet texture seamless high resolution up to 8k offers a highly detailed AI texture that enhances parquet textures with realistic PBR appearance and seamless material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.