Aged Maple Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Maple Parquet Texture Seamless

Texture Info

IDaged-maple-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged maple parquet texture seamless high resolution up to 8k meticulously replicates the authentic look and feel of vintage maple wood flooring, focusing on the natural characteristics that define aged parquet surfaces. The base material is organic wood, featuring tightly interwoven grain fibers with subtle directional variations that reveal years of wear and natural weathering. This texture showcases a slightly oxidized and polished surface finish, characteristic of well-maintained maple parquet flooring, which reflects a gentle, warm sheen rather than a harsh gloss. The color palette captures warm, muted tones ranging from soft honey to deep amber, enriched by natural pigment variations and faint patinas that develop over time, lending a realistic aged effect. Invisible binders and adhesive layers typical of real parquet floors are implied through seamless tiling, creating an organic yet consistent layout of individual wood blocks without visible joins or grout lines.*

In terms of PBR material channels, the BaseColor or Albedo map accurately reproduces the nuanced maple wood hues, including subtle discolorations and pigment shifts that occur naturally with aging. The Normal map highlights the fine grain details and slight surface irregularities, bringing out the tactile qualities of the wood under dynamic lighting conditions. Roughness values are carefully balanced to reflect the semi-gloss finish of gently worn parquet, avoiding overly shiny or dull appearances. As expected for an organic wood material, the Metallic channel remains at zero, reinforcing the non-metallic nature of the texture. Ambient Occlusion subtly enhances the perception of depth and separation between parquet blocks, amplifying the relief effect. Height or Displacement maps emphasize slight elevation changes and beveling along the edges of each plank, adding a convincing three-dimensional quality in 3D preview environments.*

This tileable aged maple parquet texture seamless high resolution up to 8k is optimized for seamless integration with popular 3D rendering software including Blender, Unreal Engine, and Unity. The exceptionally high resolution ensures crisp detail even on large-scale surfaces, making it ideal for architectural visualization, game environments, product mockups, or interior staging projects. The seamless tiling allows extensive coverage without visible repetition, maintaining consistent detail and realism across broad areas. For best results, it is recommended to adjust the UV scale to align the texture’s parquet block size with the scene’s proportions and to fine-tune the roughness map depending on the lighting setup, ensuring the wood surface retains its natural semi-gloss finish without appearing overly reflective or flat. This AI-generated aged maple parquet texture seamless high resolution up to 8k offers a highly detailed, photorealistic PBR appearance that elevates any parquet wood material composition with consistent, natural realism and technical precision.*

The seamless aged maple parquet texture offers a high resolution up to 8k, providing a detailed and realistic AI texture that enhances parquet textures with a natural aged appearance suitable for PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.