This synthetic maple parquet texture seamless high resolution up to 8ktexture is expertly crafted to replicate the refined appearance of classic maple wood flooring while leveraging modern synthetic materials for enhanced durability and consistency. The base substrate mimics polymer composites layered to simulate real wood grain orientation, featuring fine fibers aligned to capture the natural linear patterns of maple. Bindings within the texture emulate resin adhesives that hold the parquet blocks firmly, creating a smooth, low-porosity surface ideal for interior applications. The surface finish is polished with a subtle sheen, reflecting a well-maintained hardwood floor, while colorants simulate warm maple hues with subtle pigment variations and oxide layers that add depth and realism to the BaseColor/Albedo channel. This synthetic composition ensures longevity and resistance to weathering effects typical in organic wood, making it perfect for both indoor archviz and game environments.
In PBR workflows, this tileable synthetic maple parquet texture seamless high resolution up to 8k excels by delivering crisp detail and a natural look across all channels. The Normal map captures fine grain ridges and joint bevels between parquet tiles, enhancing light interaction and surface relief. The Roughness channel balances smooth polished areas with faint surface imperfections, controlling specular highlights to avoid artificial glossiness. Metallic values remain minimal, consistent with non-metallic wood surfaces, while Ambient Occlusion subtly enhances shadowing around tile edges to add depth. Height/Displacement maps provide gentle surface undulations that improve realism in close-up 3D previews, especially when used with parallax or tessellation techniques. Designed for seamless tiling, this texture maintains clarity and cohesion even on large UV islands, supporting high-resolution workflows up to 8k for detailed renders and product mockups.
Ready to integrate effortlessly into Blender, Unreal Engine, and Unity pipelines, this synthetic maple parquet texture seamless high resolution up to 8k accelerates iteration loops by delivering high-fidelity materials out-of-the-box. Its robust AI-generated detail balances controlled noise with sharp features, ensuring a believable floor surface that holds up in diverse lighting conditions. For optimal results, adjusting roughness and normal intensity in your material settings is recommended to harmonize with your scene’s lighting rig and maintain a grounded, authentic look. Scaling UVs appropriately to match real-world parquet tile sizes will further enhance spatial accuracy and visual impact in interior staging or game environments.
The seamless synthetic maple parquet texture offers a highly detailed, seamless high resolution up to 8k, utilizing AI technology to create realistic parquet textures with accurate PBR appearance and material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
