The seamless maple parquet texture seamless high resolution up to 8k showcases a meticulously crafted wooden surface composed of natural maple hardwood planks arranged in a classic parquet pattern. This texture captures the fine grain orientation unique to maple wood, featuring subtle variations in color and tight growth rings that highlight the organic, warm tones characteristic of this species. The material composition includes a polished finish with a light protective varnish layer, which enhances the natural luster and preserves the subtle reflections while maintaining a non-metallic, low-gloss appearance. The texture’s surface exhibits minimal porosity, reflecting the dense and durable nature of maple, and the slight surface wear is delicately rendered to avoid artificial or repetitive patterns often seen in auto-generated textures. This careful attention to detail ensures a realistic and consistent look across large UV islands, making it ideal for a variety of visualization needs.
In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map accurately reproduces the warm beige and amber hues of maple, enriched with fine grain details and soft color gradients. The Normal map adds depth by simulating subtle wood grain relief and the characteristic beveled edges of parquet tiles, contributing to a tactile surface feel. Roughness is tuned to reflect the semi-polished finish, delivering soft reflections without glossiness, while the Metallic channel remains at zero, emphasizing the organic wood base without metal influence. The Ambient Occlusion map enhances shadowing in the joints between planks and slight surface indentations, increasing overall depth perception. Finally, the Height/Displacement map provides gentle surface undulations that can be used to simulate the natural unevenness in wood flooring for enhanced realism in 3D renders. This comprehensive channel setup supports realistic material interaction under varied lighting conditions in modern rendering engines.
Designed with modern production pipelines in mind, this tileable seamless maple parquet texture seamless high resolution up to 8k is fully optimized for high fidelity archviz, game environments, product mockups, and interior staging projects. Its high resolution up to 8k ensures crisp detail retention even on expansive surfaces, making it suitable for close-up shots and large architectural visualizations. The texture is compatible out-of-the-box with popular platforms such as Blender, Unity, and Unreal Engine, requiring minimal setup for immediate application. For practical implementation, it is recommended to adjust the UV scale to maintain the natural size of the parquet tiles, avoiding distortion or unnatural repetition. Additionally, tuning the roughness parameter slightly higher can prevent overly shiny surfaces in brightly lit scenes, while a subtle normal or height map pass can add authentic surface breakup without overpowering the wood’s smooth finish.
The seamless maple parquet texture offers a seamless high resolution up to 8k with AI-enhanced detail, providing realistic parquet textures and a precise 3D preview for accurate PBR material representation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
