The Natural Oak Parquet Texture Seamless high resolution up to 8k captures the intricate details and authentic character of real oak wood flooring, designed specifically for seamless tiling in modern 3D workflows. This texture represents a high-quality wooden substrate composed of tightly grained oak fibers that exhibit natural variations in tone and subtle weathering effects, such as gentle surface wear and slightly aged patina. The parquet’s surface finish is smooth yet retains a faintly brushed look, highlighting the fine grain orientation and organic knots typical of natural oak. Coloration arises from warm pigments intrinsic to oak wood, enhanced by subtle oxide layers that create depth and variation across the planks, contributing to a realistic, visually rich BaseColor. The texture’s porosity and micro-roughness are finely balanced to provide a believable tactile impression without excessive gloss or dryness.
In terms of physically based rendering (PBR) integration, this AI-generated parquet texture excels by offering well-defined Normal and Height maps that emphasize the wood grain’s relief and subtle plank separations, useful for enhancing displacement or parallax effects. The Roughness channel is calibrated to reflect the semi-matte finish of natural oak flooring, allowing precise control over how light interacts with the surface to produce soft highlights and realistic shading. The Metallic map remains minimal or absent, consistent with organic wood materials, while Ambient Occlusion enhances depth perception by accentuating crevices and plank joints. Thanks to its seamless tileability and ultra-high resolution of up to 8k, this texture maintains clarity and cohesion even over large UV islands, making it perfectly suited for architectural visualization, environment art, concept prototyping, and quick look development across Blender, Unreal Engine, and Unity platforms.
When applying this tileable natural oak parquet texture seamless high resolution up to 8k, it is recommended to carefully adjust the UV scale to match the intended real-world plank size, ensuring the grain and joints appear natural and not overly repetitive. Additionally, fine-tuning the roughness or normal map intensity relative to your scene’s lighting rig can help ground the material within the environment, enhancing realism without compromising performance. This texture’s robust AI-generated detail and balanced noise distribution make it an ideal choice for anyone seeking a believable and versatile parquet flooring material that integrates smoothly into modern, high-fidelity 3D pipelines with minimal setup.
The AI-generated natural oak parquet texture offers a seamless, high resolution up to 8k texture with realistic parquet textures and a detailed 3D preview to accurately represent its PBR material qualities.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
