Clean Herringbone Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean Herringbone Parquet Texture Seamless

Texture Info

IDclean-herringbone-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Clean Herringbone Parquet Texture Seamless high resolution up to 8k showcases a meticulously crafted wood surface, designed to replicate the natural elegance and geometric precision of traditional herringbone parquet flooring. This AI-generated texture is composed of fine wood grain patterns oriented in a classic zigzag layout, highlighting the intricate arrangement of wooden planks bonded together with subtle adhesives that maintain structural cohesion while preserving natural wood porosity. The surface finish is smooth and polished, capturing the warm, slightly reflective qualities of varnished hardwood with natural color variations from pale blondes to richer caramel tones, enhanced by carefully balanced pigments and natural oxide layers that lend authenticity and depth to the base color channel. The overall effect conveys a clean, well-maintained parquet floor, ideal for architectural visualization and high-fidelity environment art.

In terms of PBR workflow integration, this parquet texture offers comprehensive channel support to maximize realism and versatility. The BaseColor/Albedo map accurately depicts the nuanced wood tones and subtle grain contrasts, while the Normal map adds fine surface details such as plank edges and gentle surface undulations, giving depth without over-exaggeration. The Roughness channel defines the polished yet slightly matte finish typical of sealed wood floors, ensuring realistic light diffusion and reflections. The Metallic channel remains minimal, consistent with non-metallic organic wood materials, while Ambient Occlusion enhances the perception of shadows in plank joints and crevices, boosting visual depth. The Height/Displacement map allows for subtle surface relief, simulating the slight elevation differences between individual planks and natural wood texture, which can be fine-tuned for parallax effects or displacement to enrich realism in close-up renders.

With a resolution up to 8k and seamless tileability, this clean herringbone parquet texture is perfectly suited for demanding modern 3D pipelines and workflows. It integrates effortlessly into Blender, Unity, and Unreal Engine projects with minimal setup, maintaining clarity and pattern cohesion even on large UV islands. This makes it an excellent choice for quick look development, concept prototyping, and high-quality architectural visualization where detail and performance are critical. For optimal results, it is recommended to adjust the UV scale carefully to avoid visible repetition and to combine the texture with a subtle ambient occlusion and light normal pass to enhance surface complexity without introducing harsh artifacts. Additionally, fine-tuning the roughness channel can help balance glossiness for different lighting environments, ensuring the parquet floor looks natural under varied conditions.

This clean herringbone parquet texture seamless high resolution up to 8k offers a tileable, ai texture clean herringbone parquet texture seamless high resolution up to 8k with detailed parquet textures and a realistic 3D preview for accurate material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.