High Resolution Oak Parquet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Oak Parquet Texture Seamless

Texture Info

IDhigh-resolution-oak-parquet-texture-seamless
CategoryParquet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high resolution oak parquet texture seamless high resolution up to 8k captures the natural elegance and intricate detail of traditional oak wood flooring in a perfectly tileable format. The base substrate is finely grained oak wood, characterized by its organic fiber orientation and subtle porosity, which lends authenticity and warmth to any digital environment. The texture simulates a polished surface finish with gentle sheen and wear, reflecting the natural variation in colorants from light honey to deeper caramel hues caused by natural pigments and subtle oxidation layers. Adhesive layers and joinery are implied through the seamless parquet pattern, creating a realistic composition that balances smoothness with the tactile complexity of wood grain and knots, essential for believable visual storytelling in 3D scenes.

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map showcases the rich oak pigmentation and nuanced tonal shifts across the planks, while the Normal map delivers finely detailed grain and beveled edges to enhance surface depth without harsh artificiality. The Roughness channel is calibrated to reflect the semi-gloss finish typical of well-maintained parquet, with controlled variability to avoid uniform reflections and maintain a natural look. Metallic values remain minimal, consistent with organic wood material properties, while Ambient Occlusion adds subtle shadowing in crevices and plank joints to reinforce depth perception. The Height/Displacement map emphasizes the gentle undulations and plank separations, providing enhanced parallax effects when used in real-time engines or cinematic renders.

Designed for seamless integration into Blender, Unity, and Unreal Engine workflows, this tileable high resolution oak parquet texture seamless high resolution up to 8k supports large-scale surface coverage without visible repetition, making it ideal for real-time scenes, cinematic projects, level dressing, and material studies. The texture’s impressive 8K resolution ensures crisp detail retention even at close camera distances, preserving the wood’s natural grain complexity and surface imperfections. For best results, maintain consistent texel density across your assets and keep UV maps uniform to reduce any pattern stretching. Additionally, adjusting the roughness channel slightly can help tailor the surface reflectivity to different lighting conditions, enhancing realism in varied environments. This texture’s balanced composition and robust AI-generated detail provide predictable, repeatable outcomes, enabling faster iteration and high-quality visual fidelity in your projects.

This AI-generated parquet texture offers a seamless high resolution oak parquet texture up to 8k, providing detailed parquet textures with a 3D preview that enhances the material's PBR appearance for realistic visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.