Seamless 3d texture pbr 8k smoke wisps ink blot charcoal strokes brush strokes splatter free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k smoke wisps ink blot charcoal strokes brush strokes splatter

IDseamless-3d-texture-pbr-8k-smoke-wisps-ink-blot-charcoal-strokes-brush-strokes-splatter
Abstract
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K 3D PBR texture presents an intricate abstract composition inspired by natural smoke wisps, expressive ink blots, and varied brush and charcoal strokes. The base material evokes a fibrous paper substrate, characterized by a slightly rough, absorbent surface typical of handmade or cold-pressed art paper. This underlying layer features fine cellulose fibers densely interwoven to create subtle grain and natural porosity, which influences light scattering and shadowing in the texture. The texture’s surface finish mimics a matte, uncoated paper with faint weathering effects such as minor surface wear and distressed edges, contributing to an authentic handcrafted aesthetic. The combination of charcoal’s dry pigment with fluid ink blot patterns suggests the presence of organic binders and natural dyes, emphasizing tonal depth and a complex layered composition.

From a material composition standpoint, the texture integrates multiple pigment layers: deep black charcoal strokes applied with variable pressure create rough, granular aggregates that contrast against the smooth, semi-translucent ink blots. The brush strokes add dynamic directional marks, resulting in uneven surface relief and subtle ridges. These details translate into a realistic height and normal map, capturing the fine raised edges of charcoal deposits and the soft gradients of smoke-like wisps. The ambient occlusion channel enhances the shadowing within crevices formed by brush and splatter overlaps, while the roughness map varies from coarse charcoal regions with high microfacet roughness to smoother ink areas that absorb light more evenly. The metallic channel remains neutral, reflecting the non-metallic nature of paper and pigments, focusing on diffuse reflectance rather than specular metalness.

Technically, this texture is optimized for use across multiple platforms including Blender, Unreal Engine, and Unity, supporting photorealistic rendering pipelines. The 8K resolution ensures exceptional detail fidelity, allowing close-up inspection without pixelation or blurring. The seamless tiling is engineered for fluid repetition, eliminating visible borders and enabling continuous patterns suitable for large-scale digital canvases or environment surfaces. Its PBR maps include BaseColor (Albedo) capturing true pigment color and transparency gradations, Normal for micro-relief, Roughness for light diffusion, Ambient Occlusion for depth perception, and Height for parallax displacement effects.

For practical application, it is advisable to carefully adjust UV scaling depending on project scale to preserve the texture’s intricate details and avoid overly stretched strokes or blots. Additionally, fine-tuning roughness values can enhance the contrast between matte charcoal areas and smoother ink sections, achieving a balanced visual texture. Combining height map displacement with normal map blending can further accentuate the tactile quality of brush and charcoal strokes, delivering a more immersive, hand-crafted surface effect suitable for contemporary abstract artwork, digital painting overlays, or stylized material shaders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.