Seamless 3d texture pbr 8k of translucent emerald crystal points with vibrant green gemstone clarity and crystal gloss free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of translucent emerald crystal points with vibrant green gemstone clarity and crystal gloss

IDseamless-3d-texture-pbr-8k-of-translucent-emerald-crystal-points-with-vibrant-green-gemstone-clarity-and-crystal-gloss
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture captures the intricate form of translucent emerald crystal points arranged in a natural, clustered pattern characteristic of raw gemstone formations. The base material emulates authentic emerald, a beryllium aluminum silicate, with its signature vibrant green hues resulting from trace amounts of chromium and vanadium pigments. The crystal points exhibit sharp geometric facets and tapering tips, creating a dynamic interplay of light and shadow that highlights the minerals’ internal clarity and depth. The texture’s seamless tiling ensures continuity across surfaces, ideal for expansive renders requiring consistent emerald crystal coverage without visible repetition.

The composition reflects a polished crystal substrate with low porosity, emphasizing a smooth, glass-like finish that mimics natural crystal gloss. This is achieved through PBR channels where the BaseColor (Albedo) map defines the rich green tonal variations and subtle color zoning typical of genuine emeralds. The Normal map enhances the fine details of crystal edges and facet relief, providing realistic surface irregularities and depth. The Roughness map is finely calibrated to represent a predominantly glossy surface with slight variations, giving the impression of a natural sheen rather than a fully mirror-like polish. Metallic values remain minimal, as emeralds are non-metallic gemstones, while Ambient Occlusion adds depth to crevices between crystal points, enhancing visual realism. Height/Displacement maps subtly exaggerate the raised crystal formations, supporting parallax effects and improved silhouette fidelity.

Designed at an 8K resolution, this texture offers exceptional detail and clarity suitable for demanding workflows in Blender, Unreal Engine, and Unity. The high resolution enables close-up renders where individual crystal facets and inclusions are distinctly visible without pixelation. The seamless nature of the texture allows for flexible UV mapping and scaling, accommodating complex geometries or large surface areas without visual artifacts. The translucent quality is simulated through careful blending of opacity variations in the shader setup, contributing to the gemstone’s characteristic depth and light diffusion.

For practical application, it is recommended to fine-tune the Roughness channel based on lighting conditions and desired reflectivity, as overly glossy settings may obscure subtle inclusions and facet details. Additionally, blending the Height map with Normal map inputs can enhance the perception of depth on crystal edges when using parallax occlusion mapping, adding realism in interactive or real-time environments. This texture excels in projects requiring authentic emerald surfaces with crystal point geometry, such as jewelry visualization, mineralogical simulations, or stylized environmental assets.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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